Andy, chaotic male hemi-doppelganger Acid Mage -|--- |...| |...| |...| |).d| |..@| ----- [Andy the Oozer] St6 Dx11 Co14 In17 Wi6 Ch4 AciHemMalCha Dlvl:1 $1 HP15(15) Pw24(24) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male hemi-doppelganger Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could nothave this property extrinsically: stunnopathy You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 71% Musable item generation frequency was reduced by 69% Wand drop chance was reduced to 94% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: spirituality (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 65270 Monster spawn increase reached its maximum at turn 100238 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1557497 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: sludge turret (freq bonus 4) The monster species that spawned more often: cyan patch (freq bonus 4) The monster species that spawned more often: geek (freq bonus 3) The monster species that spawned more often: nasty mushroom (freq bonus 16) The monster species that spawned more often: killer bug (freq bonus 7) The monster species that spawned more often: double birth (freq bonus 5) The monster species that spawned more often: slimy mold (freq bonus 8) The monster species that spawned more often: Levuntator (freq bonus 12) The monster species that spawned more often: animated wedge sandal (freq bonus 3) The monster species that spawned more often: porter sue fungus (freq bonus 8) The monster species that spawned more often: Selinger (freq bonus 5) The monster species that spawned more often: baby platinum dragon (freq bonus 10) The monster species that spawned more often: Policeman Kaptain (freq bonus 4) The monster species that spawned more often: rust smasher (freq bonus 10) The monster species that spawned more often: old sky dragon (freq bonus 8) The monster species that spawned more often: Rock-N-Roll King (freq bonus 4) The monster species that spawned more often: shrieking spirit (freq bonus 4) The monster species that spawned more often: novel growth (freq bonus 2) The monster species that spawned more often: boss bass (freq bonus 32) The monster species that spawned more often: giant glowing rat (freq bonus 3) The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: gore patch The monster species that never randomly spawned: JUGEN The monster species that never randomly spawned: gunner The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: giant bright green jellyfish The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: winter wolf The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 55) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 46) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 25) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 4) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 85) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Next attribute increase check would have come at turn 964 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having jumping (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (394) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of gold detection (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of healing (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of mana (GRASS MUD HORSE) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (AHORA HE ENCONTRADO MUNICIONES) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of acid sphere (legit) spellbook of acid stream (octarine) Potions potion of oil (shining) Rings ring of polymorph (ceramic) Wands wand of acid (edible) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... You and the acid hound pup escaped from the dungeon with 40 points,