Andy, chaotic male automatic Gangster -------.---- |.......d..| -.$........| |.`.....@$.| ------------ [Andy the Low Thug] St11 Dx11 Co8 In13 Wi6 Ch4 GanClkMalCha Dlvl:1 $0 HP15(15) Pw6(6) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male automatic Gangster. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: manaleech You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 644 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 71 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 89% Wand drop chance was reduced to 97% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25173 Monster spawn increase reached its maximum at turn 72683 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1165401 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: ghast (freq bonus 4) The monster species that spawned more often: cursed grue (freq bonus 12) The monster species that spawned more often: giant bat (freq bonus 10) The monster species that spawned more often: dino of the destruction (freq bonus 6) The monster species that spawned more often: archer (freq bonus 4) The monster species that spawned more often: tender asian girl (freq bonus 6) The monster species that spawned more often: triad champion (freq bonus 7) The monster species that spawned more often: undead mushroom (freq bonus 4) The monster species that spawned more often: stalking bulette (freq bonus 16) The monster species that spawned more often: silver fungus (freq bonus 4) The monster species that spawned more often: skeleton (freq bonus 4) The monster species that spawned more often: gonadic deva (freq bonus 4) The monster species that spawned more often: sexton (freq bonus 24) The monster species that spawned more often: giant house fly (freq bonus 20) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 4) The monster species that spawned more often: Solar (freq bonus 8) The monster species that spawned more often: sludge fungus (freq bonus 4) The monster species that spawned more often: shambling mound (freq bonus 6) The monster species that spawned more often: purple warp fungus (freq bonus 7) The monster species that spawned more often: petty termite (freq bonus 3) The monster species that never randomly spawned: legion devil rayman The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: giraffe The monster species that never randomly spawned: Whitebeard's Ghost The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: old blue dragon The monster species that never randomly spawned: Juen's wedge sandal The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: gray spore The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 12) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 18) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 33) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 13) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 19) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 5) Next attribute increase check would have come at turn 2584 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having manaleech (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of mana (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (HOYO HOYO) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (HALUAT OMAISUUTENSA TUNNISTETTU) Potions potion of oil (freezing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... You and Counterfeit escaped from the dungeon with 5 points,