Andy, chaotic male skillor Binder ----------+-- |...........| |....k......+ |....$....f@| |...........| ------------- [Andy the Exile] St8 Dx10 Co3 In5 Wi9 Ch7 BinSkiMalCha Dlvl:1 $0 HP11(11) Pw5(5) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male skillor Binder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: disintegration resistance You could nothave this property extrinsically: freezopathy You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 88% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 69% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 86) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17677 Monster spawn increase reached its maximum at turn 33912 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 56787 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: Lukas (freq bonus 12) The monster species that spawned more often: vampire ruler (freq bonus 12) The monster species that spawned more often: furry jaguar (freq bonus 3) The monster species that spawned more often: invincible superman (freq bonus 10) The monster species that spawned more often: werekraken (freq bonus 4) The monster species that spawned more often: thematic fire elemental (freq bonus 3) The monster species that spawned more often: centaur grandmaster (freq bonus 5) The monster species that spawned more often: concrete elemental (freq bonus 4) The monster species that spawned more often: garbage houses (freq bonus 4) The monster species that spawned more often: reaper mold (freq bonus 4) The monster species that spawned more often: bewitched turret (freq bonus 4) The monster species that spawned more often: baals minion (freq bonus 4) The monster species that spawned more often: gun chick (freq bonus 4) The monster species that spawned more often: armed migo queen (freq bonus 9) The monster species that spawned more often: petty scarecrow (freq bonus 24) The monster species that spawned more often: greater mummy (freq bonus 10) The monster species that spawned more often: orc zombie (freq bonus 6) The monster species that spawned more often: indigo mushroom (freq bonus 8) The monster species that spawned more often: lava gazer (freq bonus 14) The monster species that spawned more often: steam ant (freq bonus 10) The monster species that never randomly spawned: topaz force fungus The monster species that never randomly spawned: green spore The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: eye of the hurricane The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: armed snake The monster species that never randomly spawned: Freddie The monster species that never randomly spawned: anaconda The monster species that never randomly spawned: acid hound pup The monster species that never randomly spawned: tree force patch The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 13) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 13) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 32) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 50) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 8) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Next attribute increase check would have come at turn 1177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia You could not have safely prayed (126) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (THE TYPE OF ICE BLOCK HATES YOU) scroll of phase door (MUD BODY TO SHOCK RESIST) scroll of standard id (JUYED AWK YACC) scroll of cure (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Binder... You and the kitten escaped from the dungeon with 4 points,