Andy, chaotic female unaligned User of Stand + |. +.---- -@@..- --- -- [Andy the Arrow Pierced] St8 Dx7 Co8 In5 Wi10 Ch7 UseUnaFemCha Dlvl:1 $0 HP15(15) Pw17(17) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female unaligned User of Stand. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here a gold piece {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: corrosivity You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: divination spells (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29818 Monster spawn increase reached its maximum at turn 46535 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 225288 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: turret (freq bonus 6) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: eldritch mushroom (freq bonus 10) The monster species that spawned more often: immobile warp patch (freq bonus 11) The monster species that spawned more often: Pazuzzu (freq bonus 11) The monster species that spawned more often: seven-feet we-sell (freq bonus 7) The monster species that spawned more often: bright white growth (freq bonus 38) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 8) The monster species that spawned more often: Lily (freq bonus 36) The monster species that spawned more often: pink icky thing (freq bonus 7) The monster species that spawned more often: tome of destruction (freq bonus 20) The monster species that spawned more often: green ant (freq bonus 26) The monster species that spawned more often: yellow jelly (freq bonus 10) The monster species that spawned more often: ninja fighter (freq bonus 16) The monster species that spawned more often: rabid coyote (freq bonus 11) The monster species that spawned more often: sowish eel (freq bonus 16) The monster species that spawned more often: giant weapon trove (freq bonus 14) The monster species that spawned more often: dnethack horror (freq bonus 20) The monster species that spawned more often: selenite elite guard (freq bonus 26) The monster species that spawned more often: human warrior (freq bonus 8) The monster species that spawned more often: undead warp fungus (freq bonus 9) The monster species that spawned more often: petro mushroom (freq bonus 28) The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: adult silver dragon The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: angry watch leader The monster species that never randomly spawned: octarine warp patch The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: pikachu The monster species that never randomly spawned: green monster The monster species that never randomly spawned: sky dragon The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 30) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 16) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 36) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 28) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 10) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 5) Next attribute increase check would have come at turn 832 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EDGE PROTECTION) scroll of mana (NESRECA HROSCEV) scroll of phase door (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (A WILD STEELIX APPEARED) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the User of Stand... Youescaped from the dungeon with 0 points,