Andy, chaotic female minimalist Justice Keeper ---------- +...Y:...| |..@.....| ---------- [Andy the Kageman] St8 Dx9 Co13 In5 Wi8 Ch6 JusMinFemCha Dlvl:1 $14 HP13(13) Pw13(13) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female minimalist Justice Keeper. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here 5 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could nothave this property extrinsically: searching You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: petkeeping (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63895 Monster spawn increase reached its maximum at turn 90738 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 104704 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: golem The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: Daemon (freq bonus 6) The monster species that spawned more often: Maurah's hugging boot (freq bonus 5) The monster species that spawned more often: blue lizard (freq bonus 12) The monster species that spawned more often: chess master (freq bonus 24) The monster species that spawned more often: hello kitty (freq bonus 6) The monster species that spawned more often: burning mimic (freq bonus 32) The monster species that spawned more often: gore fungus (freq bonus 6) The monster species that spawned more often: lazy turret (freq bonus 6) The monster species that spawned more often: great wyrm of elements (freq bonus 18) The monster species that spawned more often: velociraptor (freq bonus 6) The monster species that spawned more often: white centipede (freq bonus 20) The monster species that spawned more often: imperial (freq bonus 5) The monster species that spawned more often: energy mold (freq bonus 7) The monster species that spawned more often: hidden potato (freq bonus 9) The monster species that spawned more often: lava turret (freq bonus 7) The monster species that spawned more often: blue force patch (freq bonus 12) The monster species that spawned more often: metapod (freq bonus 8) The monster species that spawned more often: petty plague bug (freq bonus 10) The monster species that spawned more often: white mushroom patch (freq bonus 6) The monster species that spawned more often: dingo puppy (freq bonus 16) The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: decayed force patch The monster species that never randomly spawned: alien pseudopod The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: moldy colony The monster species that never randomly spawned: stupid looking cos-player The monster species that never randomly spawned: dwarven Bull-Man packleader The monster species that never randomly spawned: humanlike naga The monster species that never randomly spawned: giant leech Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 7) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 124) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 74) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 15) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 16) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 57) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 18) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 2) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil You could not have safely prayed (208) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of mana (FOX NAWAGU) scroll of phase door (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of standard id (MUNCH MUNCH) scroll of cure (ROT THIRTEEN EBG GUVEGRRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper... Youescaped from the dungeon with 14 points,