Andy, neutral female american Elph -------------- |............. |.........@..| |.........d..| |............| |....`.......| -------------- [Andy the Elleth] St14 Dx7 Co7 In5 Wi9 Ch6 ElpAmeFemNeu Dlvl:1 $0 HP21(21) Pw11(11) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female american Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15702 Monster spawn increase reached its maximum at turn 37616 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 507904 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: sue spore (freq bonus 3) The monster species that spawned more often: absent stalk (freq bonus 28) The monster species that spawned more often: bloodthirsty piranha (freq bonus 3) The monster species that spawned more often: giant awgwa (freq bonus 3) The monster species that spawned more often: ball of light (freq bonus 15) The monster species that spawned more often: chimera snake (freq bonus 9) The monster species that spawned more often: maulotaur (freq bonus 4) The monster species that spawned more often: steel zombie (freq bonus 10) The monster species that spawned more often: hulking automaton (freq bonus 8) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 6) The monster species that spawned more often: seel (freq bonus 3) The monster species that spawned more often: head of the unknown god (freq bonus 5) The monster species that spawned more often: rabid rat (freq bonus 6) The monster species that spawned more often: deep troll (freq bonus 36) The monster species that spawned more often: dangerous large eel (freq bonus 15) The monster species that spawned more often: young rainbow dragon (freq bonus 6) The monster species that spawned more often: acid ant (freq bonus 5) The monster species that spawned more often: portuguese champ (freq bonus 8) The monster species that spawned more often: night giant (freq bonus 4) The monster species that spawned more often: silver fungus (freq bonus 4) The monster species that never randomly spawned: blue firebird The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: undead dragon The monster species that never randomly spawned: UNIX Kernel The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: drone mushroom The monster species that never randomly spawned: clamping trove The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: black growth The monster species that never randomly spawned: skeleton The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 33) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 85) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 36) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 3) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were prevented from having curse resistance (0) You were prevented from having sickopathy (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (purple cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velcro boots) * elven cloak (faded pall) Scrolls scroll of healing (LIFE RESTORATION) scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) scroll of phase door (FEELING MARKSMAN AMYLEIN) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (XIXAXA XOXAXA XUXAXA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Elph... Youescaped from the dungeon with 0 points,