Andy, neutral male asgardish Supermarket Cashier --------- |..@..... |..d....| |......$| |........ ------+-- [Andy the Low Worker] St4 Dx7 Co14 In4 Wi10 Ch9 SupAsgMalNeu Dlvl:1 $500 HP20(20) Pw16(16) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male asgardish Supermarket Cashier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could nothave this property extrinsically: fear factor You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: healing spells (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23688 Monster spawn increase reached its maximum at turn 52752 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 877680 The monster class that cannot be genocided was snake The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: giant pack rat (freq bonus 7) The monster species that spawned more often: lion man (freq bonus 10) The monster species that spawned more often: elemental monster (freq bonus 8) The monster species that spawned more often: real nether hound (freq bonus 5) The monster species that spawned more often: tentacled mermaid (freq bonus 16) The monster species that spawned more often: specter (freq bonus 6) The monster species that spawned more often: scorching archer (freq bonus 16) The monster species that spawned more often: pleasing patch (freq bonus 4) The monster species that spawned more often: dust monster (freq bonus 10) The monster species that spawned more often: necro archer (freq bonus 8) The monster species that spawned more often: argentum golem (freq bonus 8) The monster species that spawned more often: giant chameleon (freq bonus 5) The monster species that spawned more often: red growth (freq bonus 4) The monster species that spawned more often: legion devil captain (freq bonus 4) The monster species that spawned more often: auto mechanic (freq bonus 18) The monster species that spawned more often: piranha (freq bonus 11) The monster species that spawned more often: yellow snake (freq bonus 3) The monster species that spawned more often: red jelly (freq bonus 7) The monster species that spawned more often: hell hound pup (freq bonus 36) The monster species that spawned more often: porter block fungus (freq bonus 12) The monster species that never randomly spawned: spike fungus The monster species that never randomly spawned: your doppelganger The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: baby lich The monster species that never randomly spawned: very old water dragon The monster species that never randomly spawned: sepia growth The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 19) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 68) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 39) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 20) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 5) Next attribute increase check would have come at turn 1032 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having reflection (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers You could not have safely prayed (396) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (ELF VERY ACCURASY) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (CO APPESTUS) scroll of cure (SEVER OPEROFOR) Potions potion of fruit juice (marigold) potion of booze (topaz) potion of oil (sizzling) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Supermarket Cashier... Youescaped from the dungeon with 0 points,