Andy, chaotic female wisp Geek ------ |..@f. .....| |....+ |....| |....| ------ [Andy the Newbie] St18 Dx6 Co11 In7 Wi12 Ch4 GeeWisFemCha Dlvl:1 $0 HP18(18) Pw32(32) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female wisp Geek. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 92% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: general combat (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32209 Monster spawn increase reached its maximum at turn 99959 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 534828 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: humanoid (freq bonus 6) The monster species that spawned more often: brown growth (freq bonus 8) The monster species that spawned more often: wine village ogre (freq bonus 8) The monster species that spawned more often: chasm viper (freq bonus 18) The monster species that spawned more often: Maladjusted Leon (freq bonus 7) The monster species that spawned more often: papier-mache cow (freq bonus 84) The monster species that spawned more often: creeping colony (freq bonus 22) The monster species that spawned more often: ill warp patch (freq bonus 16) The monster species that spawned more often: blue monster (freq bonus 14) The monster species that spawned more often: Florella (freq bonus 8) The monster species that spawned more often: finnish explorer (freq bonus 20) The monster species that spawned more often: the Largest Giant (freq bonus 14) The monster species that spawned more often: invisible mold (freq bonus 8) The monster species that spawned more often: giant brass frog (freq bonus 18) The monster species that spawned more often: orange mewlip (freq bonus 14) The monster species that spawned more often: clock shark (freq bonus 32) The monster species that spawned more often: tzee (freq bonus 7) The monster species that spawned more often: nishikiori (freq bonus 11) The monster species that spawned more often: elemental girl (freq bonus 8) The monster species that spawned more often: gelatinous thief (freq bonus 8) The monster species that spawned more often: kangaskhan (freq bonus 7) The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: taker patch The monster species that never randomly spawned: undead slayer The monster species that never randomly spawned: deceptive orc The monster species that never randomly spawned: mizuchi The monster species that never randomly spawned: psycho rubber The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: patched lichen The monster species that never randomly spawned: Grahw The monster class that always generated with extra speed: human or elf The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 111) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 15) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 18) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 8) Next attribute increase check would have come at turn 969 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were prevented from having sickness resistance (0) You were prevented from having numbopathy (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (winged helmet) * skullcap (spinning helmet) * flack helmet (great helmet) * crystal helm (spired helmet) * mining helm (steel helmet) * field helm (scuba helmet) * helm of safeguard (wide metal helm) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (fencing gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (plateau boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (YOU ARE DOOMED) scroll of mana (KNIRHS YMEV OLI) scroll of phase door (FUS RO DAH) scroll of standard id (GEEEEE) scroll of cure (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Potions * potion of Jolt Cola (puce) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Geek... Youescaped from the dungeon with 0 points,