Andy, neutral male wind Dunmer ------- ..¯...| |.@B... ------- [Andy the Radical Elf] St14 Dx9 Co10 In7 Wi14 Ch4 DunWinMalNeu Dlvl:1 $0 HP20(20) Pw9(9) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male wind Dunmer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 48 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Musable item generation frequency was reduced by 11% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: trident (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27435 Monster spawn increase reached its maximum at turn 43098 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 337365 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: crunchy spore (freq bonus 5) The monster species that spawned more often: lucid monster (freq bonus 8) The monster species that spawned more often: humanoid leprechaun (freq bonus 8) The monster species that spawned more often: slimebesu lord (freq bonus 4) The monster species that spawned more often: Egas (freq bonus 6) The monster species that spawned more often: saddleback tortoise (freq bonus 3) The monster species that spawned more often: flint lich (freq bonus 6) The monster species that spawned more often: elder water elemental (freq bonus 3) The monster species that spawned more often: hidden trapdoor spider (freq bonus 4) The monster species that spawned more often: colony shrieker (freq bonus 3) The monster species that spawned more often: trap force patch (freq bonus 24) The monster species that spawned more often: high fungus (freq bonus 18) The monster species that spawned more often: baby tatzelworm (freq bonus 8) The monster species that spawned more often: giant chameleon (freq bonus 8) The monster species that spawned more often: Cheesehead Simon (freq bonus 20) The monster species that spawned more often: undead nobleman (freq bonus 4) The monster species that spawned more often: mummified soldier (freq bonus 6) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 6) The monster species that spawned more often: devilkin shaman (freq bonus 8) The monster species that spawned more often: hole force patch (freq bonus 12) The monster species that never randomly spawned: Jana's soft sneaker The monster species that never randomly spawned: rogue scout The monster species that never randomly spawned: thorned elder The monster species that never randomly spawned: crackling blob The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: freezer bot The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: water blaster The monster species that never randomly spawned: mysterious lady The monster species that never randomly spawned: noxious jelly The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 18) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 115) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 4) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 8) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 5) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Next attribute increase check would have come at turn 784 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were more likely to encounter traps (0) You were prevented from having sickness resistance (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (thick-soled boots) * elven cloak (faded pall) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (23571113171923293137) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (4OFAE OF9 SCC9) scroll of cure (ZTORF) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points,