Andy, chaotic male maian DQ Slime -.------- |.......+ |.......| |@d.....| |F......- --------- [Andy the Globule] St9 Dx13 Co9 In6 Wi7 Ch8 SliMaiMalCha Dlvl:1 $0 HP1(1) Pw4(4) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male maian DQ Slime. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -23 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 152 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 84% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: enchantment spells (turn 122) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17054 Monster spawn increase reached its maximum at turn 54754 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2143975 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: flying fish (freq bonus 10) The monster species that spawned more often: luck flayer (freq bonus 12) The monster species that spawned more often: lesser ent (freq bonus 12) The monster species that spawned more often: colorful force fungus (freq bonus 15) The monster species that spawned more often: noblewoman (freq bonus 18) The monster species that spawned more often: X:ª (freq bonus 17) The monster species that spawned more often: luxury yacht (freq bonus 13) The monster species that spawned more often: corruptor (freq bonus 13) The monster species that spawned more often: lesser giant kraken (freq bonus 13) The monster species that spawned more often: race X (freq bonus 60) The monster species that spawned more often: sage (freq bonus 12) The monster species that spawned more often: venom vortex (freq bonus 12) The monster species that spawned more often: elder earth elemental (freq bonus 12) The monster species that spawned more often: ember mycon (freq bonus 22) The monster species that spawned more often: venom colony (freq bonus 12) The monster species that spawned more often: virus (freq bonus 24) The monster species that spawned more often: caborrog (freq bonus 13) The monster species that spawned more often: casting spider (freq bonus 11) The monster species that spawned more often: cave creeper (freq bonus 13) The monster species that spawned more often: undead slave master (freq bonus 28) The monster species that spawned more often: secluded growth (freq bonus 13) The monster species that never randomly spawned: kappa zombie The monster species that never randomly spawned: copper naga hatchling The monster species that never randomly spawned: wight The monster species that never randomly spawned: deepest one The monster species that never randomly spawned: water turret The monster species that never randomly spawned: moldy force patch The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: eldritch stalk The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 36) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 16) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 44) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 10) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 2) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 2) Next attribute increase check would have come at turn 936 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You were prevented from having sleep resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth You could not have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (ADA ILIKET) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (ABABILA) Wands wand of teleportation (grooved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... Youescaped from the dungeon with 0 points,