Andy, chaotic female rodneyan Slave Master -.----- |...d.. |...@.| |.....| |...#.| |... .. |... .| ---- -- [Andy the Slave Trader] St6 Dx16 Co19 In4 Wi16 Ch3 SlaRodFemCha Dlvl:1 $0 HP20(20) Pw17(17) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female rodneyan Slave Master. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: petrification resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 72% chance Musable item generation frequency was reduced by 50% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 81% Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21330 Monster spawn increase reached its maximum at turn 57539 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 106548 The monster class that cannot be genocided was golem The monster class that was spawned more often: mimic (freq bonus 12) The monster species that spawned more often: hydra-snake (freq bonus 28) The monster species that spawned more often: Olog-hai ambusher (freq bonus 13) The monster species that spawned more often: desert force patch (freq bonus 36) The monster species that spawned more often: purple growth (freq bonus 28) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 20) The monster species that spawned more often: hollow one (freq bonus 15) The monster species that spawned more often: stone stalker (freq bonus 15) The monster species that spawned more often: plasma warp patch (freq bonus 14) The monster species that spawned more often: man-at-arms (freq bonus 32) The monster species that spawned more often: monster lizard (freq bonus 14) The monster species that spawned more often: bramble fungus (freq bonus 104) The monster species that spawned more often: gyarados (freq bonus 76) The monster species that spawned more often: deadly ogre (freq bonus 30) The monster species that spawned more often: deathly visage (freq bonus 32) The monster species that spawned more often: thestral (freq bonus 56) The monster species that spawned more often: firewall (freq bonus 28) The monster species that spawned more often: acid vortex (freq bonus 30) The monster species that spawned more often: stargazer (freq bonus 19) The monster species that spawned more often: Katia (freq bonus 15) The monster species that spawned more often: raw mana vortex (freq bonus 13) The monster species that never randomly spawned: mirkwood spider The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: Dora The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: visor piranha The monster species that never randomly spawned: volareon The monster species that never randomly spawned: tunnel worm The monster species that never randomly spawned: porter wind fungus The monster species that never randomly spawned: The Shishigami The monster class that always generated with extra speed: rub monster The monster class that more likely to generate with musable stuff: major demon The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 20) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 10) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 2) Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were poison resistant You were prevented from having petrification resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas You could not have safely prayed (96) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 90% 100% b - anti disintegration 6 protect 98% 500% c - full healing 6 healing 98% 500% d - detect treasure 4 divine 90% 300% e - poison brand 3 elemental 90% 200% Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (CRAPPITY CRAP) scroll of phase door (DOGO FUTSF) scroll of standard id (DIFFER SEX CANT USE STUNTS) scroll of cure (DAIYEN FOOELS) Spellbooks spellbook of detect food (pure) spellbook of anti disintegration (polished) spellbook of full healing (antimatter) spellbook of detect treasure (mossy) spellbook of poison brand (rainy) Potions potion of oil (orange) Tools magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Slave Master... Youescaped from the dungeon with 0 points,