Andy, lawful male hobbit Priest ------ - +.@d...+ |......| ...$.... -------- [Andy the Aspirant] St6 Dx8 Co15 In7 Wi15 Ch9 PriHobMalLaw Dlvl:1 $0 HP20(20) Pw24(24) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful hobbit Priest. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Autopickup: ON, for all objects. Autopickup: OFF. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: corrosivity You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 53% chance Ring drop chance was reduced to 84% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: flail (turn 69) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25700 Monster spawn increase reached its maximum at turn 44589 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 267155 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: Klaus (freq bonus 5) The monster species that spawned more often: dark gray colony (freq bonus 8) The monster species that spawned more often: spherical light (freq bonus 4) The monster species that spawned more often: artillery dragon (freq bonus 4) The monster species that spawned more often: pink mushroom (freq bonus 9) The monster species that spawned more often: blacker bear (freq bonus 40) The monster species that spawned more often: numb trove (freq bonus 8) The monster species that spawned more often: sand-dweller (freq bonus 5) The monster species that spawned more often: hole colony (freq bonus 4) The monster species that spawned more often: mind force fungus (freq bonus 3) The monster species that spawned more often: monkey zombie (freq bonus 6) The monster species that spawned more often: car thief (freq bonus 16) The monster species that spawned more often: vietnamese woman (freq bonus 5) The monster species that spawned more often: pesach sephirah (freq bonus 12) The monster species that spawned more often: bosmer (freq bonus 6) The monster species that spawned more often: Eveline (freq bonus 20) The monster species that spawned more often: wrinkled mushroom (freq bonus 3) The monster species that spawned more often: time colony (freq bonus 5) The monster species that spawned more often: pit fiend (freq bonus 3) The monster species that spawned more often: white snake (freq bonus 16) The monster species that never randomly spawned: armored bundle girl The monster species that never randomly spawned: mind warp patch The monster species that never randomly spawned: brown worm The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: horror fish The monster species that never randomly spawned: bright blue jelly The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: breaker smasher The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: deep sea thieving fish The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 7) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 34) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 78) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 40) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 4) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having psi resistance (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) blink 1 R Prepared(0) appraisal 1 R Prepared(0) lucky gamble 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (SNAIL IS THE BEST RACE IN ELONA) scroll of healing (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of mana (SMIRITELNAYA RUBASHKA) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (STARS) scroll of cure (LOOKIE WHAT I FOUND) Spellbooks spellbook of healing (gameplay-altering) spellbook of resist sleep (sparking) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Priest... You and the little dog escaped from the dungeon with 8 points,