Andy, neutral female elven Pokemon ----.- |....| |....| |..r@. ------ [Andy the CROC] St11 Dx13 Co11 In8 Wi8 Ch8 PokElfFemNeu Dlvl:1 $0 HP19(19) Pw12(12) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female elven Pokemon. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: hallu party You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 86% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: high heels (turn 26) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94330 Monster spawn increase reached its maximum at turn 120455 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9494568 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: penitent (freq bonus 2) The monster species that spawned more often: shimmering warp patch (freq bonus 2) The monster species that spawned more often: old cyan dragon (freq bonus 4) The monster species that spawned more often: rattlesnake (freq bonus 6) The monster species that spawned more often: death worm (freq bonus 3) The monster species that spawned more often: energy patch (freq bonus 6) The monster species that spawned more often: soft mold (freq bonus 18) The monster species that spawned more often: pale fungus (freq bonus 3) The monster species that spawned more often: antimagic force patch (freq bonus 5) The monster species that spawned more often: vampiric warp patch (freq bonus 20) The monster species that spawned more often: crimson mold (freq bonus 7) The monster species that spawned more often: evasive recluse spider (freq bonus 12) The monster species that spawned more often: meanie (freq bonus 6) The monster species that spawned more often: Ryouga Hibiki (freq bonus 8) The monster species that spawned more often: baby blood dragon (freq bonus 4) The monster species that spawned more often: vampire dazzler (freq bonus 4) The monster species that spawned more often: grey naga (freq bonus 6) The monster species that spawned more often: sensei twen (freq bonus 2) The monster species that spawned more often: flint lich (freq bonus 12) The monster species that spawned more often: war asshole (freq bonus 2) The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: party breaker The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: cleaved zombie The monster species that never randomly spawned: sickle skeleton The monster species that never randomly spawned: super goblin The monster species that never randomly spawned: huntress The monster species that never randomly spawned: false stalk The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 15) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 18) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 15) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 23) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 2) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 6) Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were prevented from having a sight bonus (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide You could not have safely prayed (820) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (jungle boots) * elven cloak (faded pall) Scrolls scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of phase door (MAPIRO MAHAMA DIROMAT) scroll of standard id (HEAL A WOUND BY CALLING MANSERVENT) scroll of cure (KIRJE) Wands wand of enlightenment (liquid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Pokemon... Youescaped from the dungeon with 0 points,