Andy, chaotic female sea elven Ninja ----- |.d@| |..d| -.d.| ----- [Andy the Sword Trainee] St13 Dx16 Co12 In7 Wi7 Ch5 NinSeaFemCha+Z Dlvl:1 $0 HP20(20) Pw13(13) AC8 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic female amnesiac sea elven Ninja. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could nothave this property extrinsically: cold resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 26% chance Scroll drop chance was reduced to 77% Musable item generation frequency was reduced by 48% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: occult spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32892 Monster spawn increase reached its maximum at turn 116302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 966720 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: naga (freq bonus 12) The monster species that spawned more often: red kite (freq bonus 17) The monster species that spawned more often: mimic chicken (freq bonus 30) The monster species that spawned more often: aquatic quylthulg (freq bonus 15) The monster species that spawned more often: tie fighter (freq bonus 14) The monster species that spawned more often: duergar lord (freq bonus 34) The monster species that spawned more often: teal colony (freq bonus 16) The monster species that spawned more often: iron duck (freq bonus 32) The monster species that spawned more often: flying skeleton fish (freq bonus 30) The monster species that spawned more often: sadistic lady (freq bonus 15) The monster species that spawned more often: power drake (freq bonus 28) The monster species that spawned more often: half-dragon zombie (freq bonus 15) The monster species that spawned more often: chain lightning (freq bonus 34) The monster species that spawned more often: JUGEN (freq bonus 17) The monster species that spawned more often: undead death eater (freq bonus 14) The monster species that spawned more often: hellish jellyfish (freq bonus 15) The monster species that spawned more often: Aee (freq bonus 16) The monster species that spawned more often: pile of monster coins (freq bonus 26) The monster species that spawned more often: novice dark wall (freq bonus 90) The monster species that spawned more often: sexy lady (freq bonus 56) The monster species that spawned more often: shadow master (freq bonus 26) The monster species that never randomly spawned: colorful force patch The monster species that never randomly spawned: greater draconic quylthulg The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: farao mummy The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: nothing at all The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: black balrog The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 25) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 42) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 2) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 5) Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (ZTORF) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (VET POTE TONBE) scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of cure (YELL AT SKY PREVENT KEY FOR 5) Potions potion of sickness (wormwood) potion of invisibility (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Ninja... You and the little dog escaped from the dungeon with 8 points,