Andy, neutral female hemi-doppelganger Gamer -+-.- |...| |rr.d |$.@| ----- [Andy the Tetris Player] St10 Dx17 Co4 In14 Wi14 Ch5 GamHemFemNeu+L Dlvl:1 $26 HP18(18) Pw31(31) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female minimalist hemi-doppelganger Gamer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: fear resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 80% Musable item generation frequency was reduced by 41% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: polymorphing (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 27793 Monster spawn increase reached its maximum at turn 72495 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 105210 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: giant pack rat (freq bonus 5) The monster species that spawned more often: soul killer blowdart (freq bonus 12) The monster species that spawned more often: main school graduate (freq bonus 12) The monster species that spawned more often: Miss Today (freq bonus 18) The monster species that spawned more often: red patch (freq bonus 5) The monster species that spawned more often: Wedi knight (freq bonus 14) The monster species that spawned more often: stonecutting water elemental (freq bonus 5) The monster species that spawned more often: tunnel horror (freq bonus 28) The monster species that spawned more often: schizophrenic (freq bonus 10) The monster species that spawned more often: black horror (freq bonus 14) The monster species that spawned more often: novice mage (freq bonus 6) The monster species that spawned more often: staring eye (freq bonus 6) The monster species that spawned more often: black rogue (freq bonus 5) The monster species that spawned more often: Mother Lily (freq bonus 10) The monster species that spawned more often: arphexad (freq bonus 15) The monster species that spawned more often: clockwork automaton (freq bonus 5) The monster species that spawned more often: phasing jabberwock (freq bonus 6) The monster species that spawned more often: immobile patch (freq bonus 10) The monster species that spawned more often: giant insect swarm (freq bonus 7) The monster species that spawned more often: envenomed lady (freq bonus 5) The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: funny girl The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: dream mushroom The monster species that never randomly spawned: xof The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: confusion trove The monster species that never randomly spawned: porter cursed stalk The monster class that always generated with extra speed: golem Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 203) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 146) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 38) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 2) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 2) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 4) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DAD AND BABY ATTACKING) scroll of mana (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of phase door (GNIK SISI VLE) scroll of standard id (XIXAXA XOXAXA XUXAXA) scroll of cure (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gamer... You and the little dog escaped from the dungeon with 34 points,