Andy, chaotic female lycanthropic YSexymate -#---- |....| -@@..+ |.....| |.....+ |.$...| ------- [Andy the Hiyokko] St8 Dx8 Co5 In10 Wi5 Ch10 SexLycFemCha+O Dlvl:1 $0 HP16(16) Pw13(13) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female homicider lycanthropic YSexymate. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 84% chance Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: attack spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22947 Monster spawn increase reached its maximum at turn 41297 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 346960 The monster class that cannot be genocided was worm The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: mine layer (freq bonus 12) The monster species that spawned more often: speedhack horror (freq bonus 24) The monster species that spawned more often: Barrier Kop (freq bonus 3) The monster species that spawned more often: dark elven lord (freq bonus 28) The monster species that spawned more often: agent black colony (freq bonus 4) The monster species that spawned more often: voracious force bee (freq bonus 40) The monster species that spawned more often: grey snake (freq bonus 12) The monster species that spawned more often: red death (freq bonus 12) The monster species that spawned more often: weapon xorn (freq bonus 16) The monster species that spawned more often: freeze bug (freq bonus 4) The monster species that spawned more often: giant ebony scorpion (freq bonus 5) The monster species that spawned more often: small stone troll (freq bonus 14) The monster species that spawned more often: adult silver dragon (freq bonus 4) The monster species that spawned more often: animated platinum statue (freq bonus 7) The monster species that spawned more often: undead firefighter (freq bonus 10) The monster species that spawned more often: arrow turret (freq bonus 10) The monster species that spawned more often: elf warlord (freq bonus 6) The monster species that spawned more often: orc-captain (freq bonus 4) The monster species that spawned more often: freemason initiate (freq bonus 16) The monster species that spawned more often: soulless cutter (freq bonus 10) The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: rocker The monster species that never randomly spawned: black dragon worm The monster species that never randomly spawned: eel-lizard The monster species that never randomly spawned: blister fungus The monster species that never randomly spawned: high spore The monster species that never randomly spawned: petty blinking eye The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 17) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 35) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 37) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 6) Next attribute increase check would have come at turn 627 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were prevented from having half spell damage (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai You could not have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (KARSUS) scroll of mana (THX FEMMY) scroll of phase door (POKEDEX REGISTRATION COMPLETE) scroll of standard id (PRATYAVAYAH) scroll of cure (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the YSexymate... Youescaped from the dungeon with 0 points,