Andy, neutral female problematic Cruel Abuser -.-.----- |.......+ |.......| |.@@....+ --------- [Andy the Whipper] St12 Dx10 Co17 In9 Wi7 Ch6 AbuProFemNeu Dlvl:1 $0 HP14(14) Pw4(4) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female problematic Cruel Abuser. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: hallu party You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 170 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 238 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 72% Musable item generation frequency was reduced by 33% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: short sword (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44275 Monster spawn increase reached its maximum at turn 76909 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2047587 The monster class that cannot be genocided was mimic The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: crunchy spore (freq bonus 18) The monster species that spawned more often: fire lich (freq bonus 12) The monster species that spawned more often: pitiful-looking beggar (freq bonus 7) The monster species that spawned more often: Olog-hai psychic (freq bonus 10) The monster species that spawned more often: baby multi-hued dragon (freq bonus 12) The monster species that spawned more often: young adult mercurial dragon (freq bonus 5) The monster species that spawned more often: wolf beast (freq bonus 6) The monster species that spawned more often: ocho-maru (freq bonus 8) The monster species that spawned more often: ivory coast star (freq bonus 8) The monster species that spawned more often: ÈÜw>tÖ (freq bonus 12) The monster species that spawned more often: cursed spirit (freq bonus 16) The monster species that spawned more often: black panther (freq bonus 6) The monster species that spawned more often: baby tatzelworm (freq bonus 4) The monster species that spawned more often: creeping 42 (freq bonus 4) The monster species that spawned more often: Katzou (freq bonus 6) The monster species that spawned more often: ant (freq bonus 16) The monster species that spawned more often: chemistry teacher (freq bonus 6) The monster species that spawned more often: rifed sephirah (freq bonus 4) The monster species that spawned more often: tomb spitter (freq bonus 8) The monster species that spawned more often: flying goomba (freq bonus 4) The monster species that never randomly spawned: spit demon The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: bang gang girl The monster species that never randomly spawned: porter permamimic The monster species that never randomly spawned: fumble vortex The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: soft spore The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: vampire gnome The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 19) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 32) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Next attribute increase check would have come at turn 569 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Bella Swan You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of power (rigid) Armor kicking boots (chess boots) Scrolls scroll of punishment (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of healing (SLARSHING HARD HAMME DEFENCE LOWED) scroll of mana (MODD ARCHWILIO) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of cure (HFR GUR SBEPR YHXR) Spellbooks spellbook of godmode (decrepit) Wands wand of punishment (blooming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cruel Abuser... Youescaped from the dungeon with 150 points,