Andy, neutral female impish Korsair ---------- ....@....| |..d...... |........| -----+---- [Andy the Lubber] St12 Dx12 Co11 In13 Wi6 Ch7 KorWimFemNeu+O Dlvl:1 $264 HP11(11) Pw2(2) AC10 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a neutral female homicider impish Korsair. Ye be playing SLASH'EM Extended on a public server. In the very rare kase that yer previous game krashed by sending ye back to the dgamelaunch screen, please kontact the server administrator for a restore. Panics and segfaults ben't the end o' the world - in roughly 99% o' all kases, these kan be restored into a working savegame file. Have fun playing! Ye kan find me and other players on the IRK khannel #slashemextended or #em.slashem.me on Freenode. If ye need gameplay help, spoilers or other information, be sure to join and I'll gladly give ye hints on how to play! :-) --Amy Be kareful! New moon tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: high heels (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16230 Monster spawn increase reached its maximum at turn 62370 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 170560 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: frogman guide (freq bonus 3) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 4) The monster species that spawned more often: Mina Harker (freq bonus 4) The monster species that spawned more often: fumblebee (freq bonus 3) The monster species that spawned more often: agate fungus (freq bonus 6) The monster species that spawned more often: small flying mimic (freq bonus 10) The monster species that spawned more often: earth devil (freq bonus 7) The monster species that spawned more often: azure stalk (freq bonus 8) The monster species that spawned more often: two-winged shape (freq bonus 3) The monster species that spawned more often: ego-troll mummy (freq bonus 12) The monster species that spawned more often: dimensional shambler (freq bonus 8) The monster species that spawned more often: shotgun horror (freq bonus 5) The monster species that spawned more often: sticky growth (freq bonus 4) The monster species that spawned more often: white force fungus (freq bonus 6) The monster species that spawned more often: blarog (freq bonus 4) The monster species that spawned more often: devious skeleton fish (freq bonus 5) The monster species that spawned more often: petty black panther (freq bonus 14) The monster species that spawned more often: secluded colony (freq bonus 3) The monster species that spawned more often: blubbering icky thing (freq bonus 3) The monster species that spawned more often: whirling hatchet (freq bonus 4) The monster species that never randomly spawned: snap-dragon-fly The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: earth hound The monster species that never randomly spawned: gnomish wizard The monster species that never randomly spawned: Bea The monster species that never randomly spawned: ancient orange dragon The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: petro mimic The monster species that never randomly spawned: Angel The monster species that never randomly spawned: guard dog The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 8) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 20) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 61) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having acid resistance (0) You were prevented from having polymorph control (0) You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux You could not have safely prayed (448) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (hemispherical) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW) scroll of mana (BUSTER HYMEN) scroll of phase door (ZELGO MER) scroll of standard id (OWERED HITTING BY LOOK SOUP) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) Potions potion of rum (golden) Rings ring of cold resistance (dazzling) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Korsair... Youescaped from the dungeon with 150 points,