Andy, neutral male angelic Flame Mage ---- ---..--- ...d...| |...@:.| |......| |......| ---..--- ---- [Andy the Spark] St6 Dx7 Co9 In17 Wi8 Ch4 FlaAngMalNeu Dlvl:1 $0 HP19(19) Pw19(19) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male angelic Flame Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: devices (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59430 Monster spawn increase reached its maximum at turn 99910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 172242 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: mana fly (freq bonus 8) The monster species that spawned more often: antimagic growth (freq bonus 6) The monster species that spawned more often: Josefine (freq bonus 8) The monster species that spawned more often: Noviere (freq bonus 6) The monster species that spawned more often: water dragon (freq bonus 6) The monster species that spawned more often: orange starlit sky (freq bonus 4) The monster species that spawned more often: sage (freq bonus 2) The monster species that spawned more often: arcanine (freq bonus 18) The monster species that spawned more often: aerial servent (freq bonus 8) The monster species that spawned more often: roaring fishtaur (freq bonus 2) The monster species that spawned more often: legion devil cutter (freq bonus 4) The monster species that spawned more often: wailing spirit (freq bonus 3) The monster species that spawned more often: bad lich (freq bonus 10) The monster species that spawned more often: giant pygmy shaman (freq bonus 3) The monster species that spawned more often: trap vortex (freq bonus 8) The monster species that spawned more often: black soul (freq bonus 3) The monster species that spawned more often: polar beast (freq bonus 2) The monster species that spawned more often: Beetle McCrunchy (freq bonus 4) The monster species that spawned more often: Kristin (freq bonus 12) The monster species that spawned more often: power trove (freq bonus 12) The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: psychic monster The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: minocube The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: house snake The monster species that never randomly spawned: Tomoka Kayahara The monster species that never randomly spawned: knight of the abyss The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: petty glib vortex The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 40) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 17) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 17) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 36) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 1) Next attribute increase check would have come at turn 714 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire You could not have safely prayed (1707) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (AHORA HE ENCONTRADO MUNICIONES) scroll of healing (NO ONE CAN STOP ME) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (LITTLE STRAWBERRY ME BABY) Spellbooks spellbook of flame sphere (appearing) spellbook of fireball (khaki) spellbook of detect monsters (dry) Potions potion of booze (simmering) Rings ring of slow digestion (thallium) Wands wand of fire (titanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Flame Mage... Youescaped from the dungeon with 0 points,