Andy, lawful female gelatinous Camperstriker @ [Andy the Aimbot User] St11 Dx13 Co12 In5 Wi6 Ch12 CamGelFemLaw Dlvl:1 $0 HP16(16) Pw13(13) AC10 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female gelatinous Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could nothave this property extrinsically: invisibility You could not have this property intrinsically: magical breathing Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 86% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 79% Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34617 Monster spawn increase reached its maximum at turn 71997 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 281200 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: pale shambler (freq bonus 5) The monster species that spawned more often: blue-green force fungus (freq bonus 16) The monster species that spawned more often: colony lichen (freq bonus 12) The monster species that spawned more often: educator (freq bonus 6) The monster species that spawned more often: Rock-N-Roll King (freq bonus 6) The monster species that spawned more often: plague eater (freq bonus 4) The monster species that spawned more often: infernal device (freq bonus 8) The monster species that spawned more often: clay-warhorse (freq bonus 24) The monster species that spawned more often: camo rust monster (freq bonus 3) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 7) The monster species that spawned more often: afflicted creature (freq bonus 18) The monster species that spawned more often: minuscule mimic (freq bonus 7) The monster species that spawned more often: wood elven assassin (freq bonus 30) The monster species that spawned more often: platinum dragon (freq bonus 4) The monster species that spawned more often: intelligent monkey (freq bonus 4) The monster species that spawned more often: adventurer growth (freq bonus 5) The monster species that spawned more often: gray spore (freq bonus 14) The monster species that spawned more often: pukelman (freq bonus 8) The monster species that spawned more often: undead drunk (freq bonus 5) The monster species that spawned more often: rocking-horse-fly (freq bonus 10) The monster species that never randomly spawned: undead bosmer The monster species that never randomly spawned:  z{Z The monster species that never randomly spawned: storm caller The monster species that never randomly spawned: Nicole's lovely sneaker The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: electric mage The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: swan The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 17) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 200) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 20) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 10) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 4) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 5) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 1) Next attribute increase check would have come at turn 4641 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HP RECOVERY BY GRAUP) scroll of mana (RTFM) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (FASUN SEEEEP) scroll of cure (SULKEMISAIKA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Camperstriker... Youescaped from the dungeon with 0 points,