Andy, lawful female aureal Gangster ---- |.. |. |. |> . -.- -- .@.@.| |.$... +...| ------ [Andy the Low Thug] St17 Dx11 Co15 In9 Wi8 Ch6 GanAurFemLaw Dlvl:1 $4 HP12(12) Pw3(3) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female aureal Gangster. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could nothave this property extrinsically: half physical damage You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 79% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 93% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 97% The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: searching (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47365 Monster spawn increase reached its maximum at turn 64323 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 217315 The monster class that cannot be genocided was zombie The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 4) The monster species that spawned more often: hell hound (freq bonus 4) The monster species that spawned more often: hidden gas spore (freq bonus 20) The monster species that spawned more often: old corpse (freq bonus 13) The monster species that spawned more often: porter mean robber (freq bonus 4) The monster species that spawned more often: darkness turret (freq bonus 6) The monster species that spawned more often: tactical nuke (freq bonus 8) The monster species that spawned more often: High Elvenking (freq bonus 4) The monster species that spawned more often: pink warp fungus (freq bonus 16) The monster species that spawned more often: sucking fiend (freq bonus 4) The monster species that spawned more often: Pale Day (freq bonus 5) The monster species that spawned more often: red condor (freq bonus 7) The monster species that spawned more often: young adult black dragon (freq bonus 8) The monster species that spawned more often: ewok (freq bonus 6) The monster species that spawned more often: housecat (freq bonus 16) The monster species that spawned more often: old red dragon (freq bonus 6) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 4) The monster species that spawned more often: dragonball kid (freq bonus 20) The monster species that spawned more often: grass elemental (freq bonus 4) The monster species that spawned more often: night lord (freq bonus 16) The monster species that never randomly spawned: gore growth The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: crystal statue The monster species that never randomly spawned: time turret The monster species that never randomly spawned: giant anteater The monster species that never randomly spawned: software engineer The monster species that never randomly spawned: epidote mold The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 28) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 23) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 40) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 43) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 6) Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having displacement (0) You were prevented from having half physical damage (0) You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed You could not have safely prayed (462) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MUNCH MUNCH) scroll of mana (TLASFO SENIL) scroll of phase door (YOU DONT STAND A CHANCE) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... Youescaped from the dungeon with 4 points,