Andy, chaotic male deep elven Priest ------- - - ---------------- zF..F...........{....=....?| .UC.F................[.[....| ##|./o)..!.......}..?+.........| ,,Fp.............}.............| #@---------------- ------------ ---.}.------ ##,,# |...}`....` #,,,# |.......... ##,#,, |....}...... #,,# ....}#.....>-,,#####,,,, -----}------#,,#,,,,,,,, ----}--########,,,,,,,,,,,,,,,#--.-- |(.}<.-,,,,,,,,,,,,,,,,,,,,,,,,....| |.}}#.|,,,,#,,},#############,#|...| ..#.}.},,^,^,} #,,.`..| ------},#}}## ###}}}-- }}} [Andy the Acolyte] St10 Dx8 Co14 In5 Wi17 Ch8 PriDeeMalCha Dlvl:2 $41 HP-2(61) Pw5(105) AC4 Xp5/304 T790 Hal Latest messages # Are you sure you want to pray? [yn] (n) You begin praying to Argentum. You are surrounded by a shimmering light. The foretosu starts to attack you, but pulls back. The ruby warp patch starts to attack you, but pulls back. The Gunter starts to attack you, but pulls back. You finish your prayer. You feel that Lolth is pleased as punch. The Lord of this world stings you! You took another hit of the good stuff! [-4 -> 8] Warning: HP low! The spider bomb stings you! You hear the howling of the CwnAnnwn... [-3 -> 5] Warning: HP low! The venom warp fungus stings you! You took another hit of the good stuff! You die... Your inventory Amulets r - an uncursed amulet of reflection {1} Weapons a - a blessed +0 mace {12} z - an uncursed +2 morning star (weapon in hand) {48} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} t - 12 uncursed slime molds {6} u - a blessed tin of fox meat {1} Scrolls i - a blessed scroll of undo genocide {1} j - 5 uncursed scrolls of healing {5} k - 5 uncursed scrolls of mana {5} l - 4 uncursed scrolls of phase door {4} m - 2 uncursed scrolls of standard id {2} Spellbooks g - a blessed spellbook of healing (7:4) {1} h - a blessed spellbook of resist poison (0:1) {1} p - a cursed spellbook of cure confusion (0:1) {1} s - an uncursed spellbook of mana bolt (5:4) {1} Potions d - 4 potions of holy water {4} Rings y - an uncursed ring of invisibility {1} Tools q - a blessed tin whistle {1} v - an uncursed towel {1} Gems n - 6 blessed +1 rocks {3} A - 7 cursed +0 worthless pieces of orange glass {7} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 78% Musable item generation frequency was reduced by 2% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: dagger (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24135 Monster spawn increase reached its maximum at turn 57884 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 211815 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: Isengard orc (freq bonus 4) The monster species that spawned more often: giant ego mimic (freq bonus 6) The monster species that spawned more often: epidote warp patch (freq bonus 24) The monster species that spawned more often: petty boobed mimic (freq bonus 4) The monster species that spawned more often: sprigling (freq bonus 12) The monster species that spawned more often: blank fungus (freq bonus 4) The monster species that spawned more often: dull force patch (freq bonus 8) The monster species that spawned more often: ancient orange dragon (freq bonus 10) The monster species that spawned more often: monk (freq bonus 7) The monster species that spawned more often: storm rider (freq bonus 14) The monster species that spawned more often: sue warp fungus (freq bonus 8) The monster species that spawned more often: mental lady (freq bonus 4) The monster species that spawned more often: nedian heraldry user (freq bonus 4) The monster species that spawned more often: virus (freq bonus 5) The monster species that spawned more often: nasty chasme (freq bonus 10) The monster species that spawned more often: undead augurer (freq bonus 18) The monster species that spawned more often: ancient of ice (freq bonus 6) The monster species that spawned more often: blink growth (freq bonus 14) The monster species that spawned more often: undead gnasher scorpion (freq bonus 16) The monster species that spawned more often: unmaker (freq bonus 10) The monster species that never randomly spawned: giant amulet trove The monster species that never randomly spawned: B)Ql; The monster species that never randomly spawned: Anja The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: picture thief The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: spell golem The monster species that never randomly spawned: brain mole The monster species that never randomly spawned: three of spades The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 16) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 50) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 16) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Next attribute increase check would have come at turn 2255 Strength training was 33 Dexterity training was 25 Wisdom training was 3 Constitution training was 7 You were fire resistant You were shock resistant You were hallucinating (20) You were prevented from having magical breathing (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 707 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Sluts with Syphilis, Sony and Chih Sung-tzu Your deity was Moloch You could have safely prayed (180) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 158% b - resist poison 1 protect 0% 103% c - mana bolt 2 attack 20% 140% Techniques known in the end Name Level Status turn undead 5X LIMIT(0) blessing 5X LIMIT(0) spirituality check 5X LIMIT(0) appraisal 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Amulets amulet of reflection (sunburst) Armor robe (pink robe) Scrolls scroll of undo genocide (THX FEMMY) scroll of healing (I DONT UNDERSTAND RUSSIAN) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (ENSSICIBZ EDUDO) scroll of standard id (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Spellbooks spellbook of healing (brand-new) spellbook of resist poison (vaporized) spellbook of mana bolt (featherweight) spellbook of cure confusion (ochre) Potions * potion of water (clear) potion called Numb (murky) Rings ring of invisibility (branching) Tools tin whistle (whistle) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 15 ants (49 created) 0 mimic ants (4 created) 2 fireflies (3 created) a large cockroach (4 created) 2 giant grasshoppers (5 created) 3 giant ticks (12 created) a killer bee (4 created) 2 wax bees (5 created) 0 honey bees (1 created) 0 normal ants (3 created) 0 giant ants (6 created) 0 giant force ants (1 created) 0 stinging insects (1 created) 0 giant fleas (1 created) 0 soldier ants (1 created) 0 metal fire ants (1 created) 0 snow ants (1 created) 0 flies of Mordor (1 created) 0 Jeanetta's little-girl boots (1 created) 0 mi-go, the fungis from yuggoth (1 created) a giant beetle 0 void wasps (1 created) 0 acid blobs (1 created) a xof 0 kittens (1 created) an evasive jermlaine 3 visor sewer rats 0 giant rats (1 created) a crawling worm mass a weak crow a spore lichen a red growth (2 created) a sub-gnome 0 kobold zombies (1 created) 0 innkeepers (1 created) a karate scrub (2 created) 0 jellyfish (2 created) a newt a twen 0 demitwens (1 created) 0 crude turrets (1 created) a gem trove 2 energy troves 134 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 47 times You killed 43 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Master) (30 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Grand Master) (30 of 160) petkeeping [Unskilled] (max Expert) (5 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (36 of 160) morning star [Basic] (max Expert) (31 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (16 of 20) healing spells [Basic] (max Master) (29 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Priest... You died in The Dungeons of Doom on dungeon level 2 with 1303 points, and 41 pieces of gold, after 790 moves. Killer: a monster (hallucinogen-distorted void wasp) You were level 5 with a maximum of 61 hit points when you died. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 110 1673 dolores-Sex-Elf-Fem-Law died in The Dungeons of Doom on level 6. Killed by a monster (Ms. Sarangan, the shopkeeper). - [50] 111 1517 Nirol-Gla-Nul-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a gas spore's explosion. - [46] *112 1303 Andy-Pri-Dee-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (hallucinogen-distorted void wasp). - [61] 113 1283 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 2. 53 [53] 114 1248 deadwater-Psi-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (invisible stalker). - [41]