Andy, lawful male segfaulting Pirate --------- -- +k.........| |@.........| |.B........| |..........| --.--------- [Andy the Landlubber] St14 Dx15 Co17 In10 Wi4 Ch8 PirSegMalLaw Dlvl:1 $161 HP12(12) Pw2(2) AC6 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a lawful male segfaulting Pirate. ATTENTION!!! Ye be playing the segfaulter race, which be deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt yer savegame. If ye intend to go on playing, ye do so at yer own peril, and getting an ascension will basically be impossible! Consider using #quit if ye rather want to play a stable game. --Amy Ye be playing SLASH'EM Extended on a public server. In the very rare case that yer previous game crashed by sending ye back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults ben't the end o' the world - in roughly 99% o' all cases, these can be restored into a working savegame file. Have fun playing! Ye can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If ye need gameplay help, spoilers or other information, be sure to join and I'll gladly give ye hints on how to play! :-) --Amy The moon be waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: keen memory You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 521 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 566 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 86% chance Musable item generation frequency was reduced by 21% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: crossbow (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22587 Monster spawn increase reached its maximum at turn 56947 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 173715 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: gnomish wizard (freq bonus 12) The monster species that spawned more often: opal force patch (freq bonus 6) The monster species that spawned more often: yochlol (freq bonus 8) The monster species that spawned more often: Friederike's hugging boot (freq bonus 4) The monster species that spawned more often: karmic growth (freq bonus 3) The monster species that spawned more often: adventurer growth (freq bonus 4) The monster species that spawned more often: golden mold (freq bonus 6) The monster species that spawned more often: frigid mist (freq bonus 5) The monster species that spawned more often: lord of change (freq bonus 4) The monster species that spawned more often: trap spore (freq bonus 12) The monster species that spawned more often: petty chill (freq bonus 6) The monster species that spawned more often: numb trove (freq bonus 5) The monster species that spawned more often: bone beetle (freq bonus 3) The monster species that spawned more often: soft force fungus (freq bonus 12) The monster species that spawned more often: nightwing (freq bonus 6) The monster species that spawned more often: deceiving mushroom (freq bonus 9) The monster species that spawned more often: reaper warp fungus (freq bonus 2) The monster species that spawned more often: death orb (freq bonus 6) The monster species that spawned more often: pack rat (freq bonus 2) The monster species that spawned more often: undead gnasher scorpion (freq bonus 5) The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: trapper The monster species that never randomly spawned: thick jackal The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: demented shaman The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 14) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 52) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 2) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 5) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 8) Next attribute increase check would have come at turn 753 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having keen memory (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord You could not have safely prayed (941) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (ELF VERY ACCURASY) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of cure (ELF CANT TO BE POISONING) Potions potion of rum (pungent) Rings ring of adornment (carnelian) ring of gain wisdom (citrine) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Pirate... You and Squawks escaped from the dungeon with 4 points,