Andy, neutral female hobbit Foxhound Agent --- #@| #@#| .# [Andy the Recruit] St16 Dx8 Co13 In16 Wi7 Ch7 FoxHobFemNeu Dlvl:1 $0 HP22(22) Pw6(6) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female hobbit Foxhound Agent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Whoops - your hands are squeezed by these gloves! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could nothave this property extrinsically: glib combat You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 87% Musable item generation frequency was reduced by 80% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 80% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33259 Monster spawn increase reached its maximum at turn 119409 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 184245 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: venom vortex (freq bonus 4) The monster species that spawned more often: damned (freq bonus 3) The monster species that spawned more often: gloombat (freq bonus 3) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 10) The monster species that spawned more often: actual monster generator (freq bonus 2) The monster species that spawned more often: japanese lord (freq bonus 3) The monster species that spawned more often: selenite herder (freq bonus 16) The monster species that spawned more often: fumblebee (freq bonus 14) The monster species that spawned more often: blade back (freq bonus 4) The monster species that spawned more often: black potatoes (freq bonus 5) The monster species that spawned more often: dementor troll (freq bonus 3) The monster species that spawned more often: priest (freq bonus 3) The monster species that spawned more often: luddite (freq bonus 10) The monster species that spawned more often: powerless unicorn (freq bonus 10) The monster species that spawned more often: mirror colony (freq bonus 3) The monster species that spawned more often: devious Archon (freq bonus 4) The monster species that spawned more often: petty mountain nymph (freq bonus 3) The monster species that spawned more often: lethe elemental (freq bonus 4) The monster species that spawned more often: eyeglass queue (freq bonus 2) The monster species that spawned more often: greedy nymph (freq bonus 4) The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: blank colony The monster species that never randomly spawned: frost spider The monster species that never randomly spawned: fake coins The monster species that never randomly spawned: ore couatl The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: Policeman Kaptain The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: hidden stalk The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 20) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 32) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from being a stoned chiller (0) You were prevented from having glib combat (0) You were telepathic You were clairvoyant (83886080) You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1 R Prepared(0) appraisal 1 R Prepared(0) lucky gamble 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (profiled boots) elven cloak (faded pall) leather gloves (spanish gloves) Scrolls scroll of healing (CRIAEDO) scroll of mana (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (POKE MONGO) scroll of cure (MAMPIFANDRAY SELA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 0 points,