Andy, neutral male dwarven Nobleman V,# ---------@# ........|,# |.....>..,# ........|,# |.......|,, ---------,# , , #,# #,# #,# #$| #, ## [Andy the Pargar] St10 Dx10 Co14 In14 Wi5 Ch8 NobDwaMalNeu+A Dlvl:2 $49 HP0(10) Pw0(0) AC6 Xp1/19 T365 Latest messages [-1 -> 7] The vampire spawn misses. You miss the vampire spawn. You hear water falling on coins. Your attack doesn't seem to harm the vampire spawn. The vampire spawn claws you! [-2 -> 6] The vampire spawn misses. You miss the vampire spawn. The vampire spawn just misses! The vampire spawn misses. You miss the vampire spawn. The vampire spawn claws you! You hear the howling of the CwnAnnwn... [-5 -> 2] ***LOW HITPOINT WARNING*** The vampire spawn bites you! Your blood is being drained! Goodbye level 2. You have died. Your inventory Weapons a - an uncursed +2 rapier {12} r - a cursed -1 two-handed sword (weapon in hands) {60} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 37 uncursed apples {22} g - 3 uncursed food rations {3} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} p - an uncursed scroll of sleep {1} Spellbooks o - an uncursed spellbook of detect treasure (2:2) {1} Potions n - an uncursed potion of gain level {1} Rings e - an uncursed ring of protection from shape changers (on right hand) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could nothave this property extrinsically: keen memory You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37305 Monster spawn increase reached its maximum at turn 47148 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 68550 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: umber mimic (freq bonus 10) The monster species that spawned more often: egocentric kamadan (freq bonus 16) The monster species that spawned more often: sulfur spore (freq bonus 12) The monster species that spawned more often: deceiving colony (freq bonus 4) The monster species that spawned more often: wooden warp fungus (freq bonus 10) The monster species that spawned more often: stun trove (freq bonus 5) The monster species that spawned more often: dingo (freq bonus 5) The monster species that spawned more often: ultra rust monster (freq bonus 12) The monster species that spawned more often: werelich (freq bonus 4) The monster species that spawned more often: glabrezu (freq bonus 3) The monster species that spawned more often: neolithic turret (freq bonus 12) The monster species that spawned more often: fire metroid (freq bonus 10) The monster species that spawned more often: evil bird (freq bonus 10) The monster species that spawned more often: magic turret (freq bonus 8) The monster species that spawned more often: prick monster (freq bonus 4) The monster species that spawned more often: horsea (freq bonus 6) The monster species that spawned more often: force leprechaun (freq bonus 3) The monster species that spawned more often: Crabbius (freq bonus 4) The monster species that spawned more often: red force fungus (freq bonus 6) The monster species that spawned more often: real dark hound (freq bonus 6) The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: foul permamimic The monster species that never randomly spawned: bomb throwing cat The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: Sigurd The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: skeleton serpent The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 27) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 21) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 19) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 2651 Strength training was 7 Dexterity training was 2 Wisdom training was 4 Constitution training was 4 You were prevented from having keen memory (0) You were prevented from having corrosivity (0) You had automatic searching You had infravision You had 1115 points of nutrition remaining You were protected from shape changers Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth You could have safely prayed (42) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 99% Techniques known in the end Name Level Status rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * leather gloves (boxing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (complete helmet) * skullcap (metal disk) * flack helmet (visored helmet) * crystal helm (etched helmet) * mining helm (golden helmet) * field helm (hydra helmet) * helm of safeguard (internet helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (warped gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (buckled boots) * boots of safeguard (winter boots) Scrolls scroll of healing (HAHAHAHAHAHAHA) scroll of mana (NONO STENTUM) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of cure (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of sleep (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Spellbooks spellbook of detect treasure (sexual) Potions potion of gain level (roast mate) Rings ring of protection from shape changers (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack foxes (1 created) 0 coyotes (1 created) 0 jermlaines (1 created) 0 hobbit gentlemen (1 created) 0 hobbits (1 created) 0 bashers (1 created) 0 large kobolds (1 created) a little leprechaun 0 demimondaines (1 created) 0 blue faeries (1 created) 0 goblins (1 created) a rabbit 0 yellow centipedes (1 created) 0 ponies (1 created) a grid bug 0 faerie lights (2 created) 0 golden patches (2 created) 0 cyan molds (1 created) 0 newt mummies (1 created) 0 mini vampires (1 created) 0 vampire spawns (1 created) a kobold zombie 0 karakasas (1 created) a human adventurer 0 vicars (1 created) 0 biker gang members (1 created) 0 immunizers (1 created) 0 navis (1 created) 0 flying rogues (2 created) 0 whiny Mary-Sues (3 created) 0 floor grues (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 0 small turrets (1 created) a health trove 40 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (27 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Nobleman... You died in The Dungeons of Doom on dungeon level 2 with 243 points, and 49 pieces of gold, after 365 moves. Killer: a monster (vampire spawn) You were level 1 with a maximum of 10 hit points when you died. You reached the 143rd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 141 261 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 35 [35] 142 255 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a lucern hammer. - [33] *143 243 Andy-Nob-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (vampire spawn). - [10] 144 228 deadwater-Jed-Bas-Mal-Law escaped the dungeon [max level 1]. 17 [21] 145 216 demonzero-Pic-Din-Fem-Neu quit in The Dungeons of Doom on level 2. 37 [37]