Andy, chaotic male gridbug Ringseeker ----# |.$.+ |...| +@.:+ |f..- |.... ----- [Andy the Hobbit Townie] St10 Dx11 Co8 In12 Wi6 Ch8 RinGrdMalCha Dlvl:1 $0 HP15(15) Pw24(24) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male gridbug Ringseeker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could nothave this property extrinsically: see invisible You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: broadsword (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24708 Monster spawn increase reached its maximum at turn 82718 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 215208 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: gray fungus (freq bonus 5) The monster species that spawned more often: nasty lich (freq bonus 6) The monster species that spawned more often: dead ant (freq bonus 10) The monster species that spawned more often: grey ooze (freq bonus 8) The monster species that spawned more often: slowing turret (freq bonus 4) The monster species that spawned more often: freaking dryad (freq bonus 5) The monster species that spawned more often: giant clear jellyfish (freq bonus 5) The monster species that spawned more often: fishing rod (freq bonus 12) The monster species that spawned more often: acid ant (freq bonus 4) The monster species that spawned more often: Haejin, the Enigma (freq bonus 4) The monster species that spawned more often: hole stalk (freq bonus 10) The monster species that spawned more often: Kazuki Kazama (freq bonus 10) The monster species that spawned more often: island centaur (freq bonus 10) The monster species that spawned more often: x3 jelly (freq bonus 5) The monster species that spawned more often: Shuma-Gorath (freq bonus 12) The monster species that spawned more often: balrog captain (freq bonus 5) The monster species that spawned more often: death sentry (freq bonus 5) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 10) The monster species that spawned more often: suicide king (freq bonus 8) The monster species that spawned more often: pleased shaman (freq bonus 6) The monster species that never randomly spawned: oddish The monster species that never randomly spawned: ancient of death The monster species that never randomly spawned: black slime The monster species that never randomly spawned: young adult silver dragon The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: }}ž×tÏ The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: celestial clarion The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 18) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 17) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 4) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 193) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were shock resistant You were poison resistant You were prevented from having see invisible (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth You could not have safely prayed (390) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of mana (PUTIUS CONSIO) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (ELF FIND HONEY SOMEWHERE) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ringseeker... You and the kitten escaped from the dungeon with 6 points,