Andy, neutral female american Anachronist ----------- |.........| |.........| |.....@...| |......@..| .....- ........... ................ |.........| ----------------- ----------- [Andy the Survivor] St10 Dx7 Co6 In12 Wi9 Ch11 AnaAmeFemNeu Dlvl:1 $0 HP14(14) Pw5(5) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female american Anachronist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could nothave this property extrinsically: keen memory You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 54% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 72% Monster death drops spawned with only 98% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72606 Monster spawn increase reached its maximum at turn 117315 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 274205 The monster class that cannot be genocided was wraith The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: bulldog (freq bonus 4) The monster species that spawned more often: little girl (freq bonus 12) The monster species that spawned more often: maw fiend (freq bonus 3) The monster species that spawned more often: political singer (freq bonus 6) The monster species that spawned more often: swarm nymph (freq bonus 11) The monster species that spawned more often: stargazer (freq bonus 8) The monster species that spawned more often: wrinkled force fungus (freq bonus 6) The monster species that spawned more often: hole growth (freq bonus 10) The monster species that spawned more often: lethe colony (freq bonus 5) The monster species that spawned more often: graduate (freq bonus 4) The monster species that spawned more often: stinger (freq bonus 3) The monster species that spawned more often: gnashing mumak (freq bonus 5) The monster species that spawned more often: svaziland mine dragon (freq bonus 20) The monster species that spawned more often: seven of diamonds (freq bonus 3) The monster species that spawned more often: kobold (freq bonus 6) The monster species that spawned more often: death elemental (freq bonus 6) The monster species that spawned more often: Miss House Worker (freq bonus 8) The monster species that spawned more often: irritating lady (freq bonus 6) The monster species that spawned more often: poliwrath (freq bonus 12) The monster species that spawned more often: black widow (freq bonus 5) The monster species that never randomly spawned: snore spore The monster species that never randomly spawned: horse The monster species that never randomly spawned: ostro The monster species that never randomly spawned: cyan colony The monster species that never randomly spawned: leprelich The monster species that never randomly spawned: tree cat The monster species that never randomly spawned: stone stalk The monster species that never randomly spawned: flesh archer The monster species that never randomly spawned: pink centipede The monster species that never randomly spawned: undead stand user The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 57) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 20) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 11) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 9) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having automatic searching (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon You could not have safely prayed (298) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (icy cloak) Scrolls scroll of healing (SALIQUAS) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Anachronist... Youescaped from the dungeon with 0 points,