Andy, neutral male specialist Pirate ------+- |..@...| ....B..| |`...$.| -------- [Andy the Landlubber] St10 Dx6 Co10 In7 Wi9 Ch10 PirSpeMalNeu Dlvl:1 $3 HP11(11) Pw2(2) AC8 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a neutral male specialist Pirate. Ye be playing SLASH'EM Extended on a public server. In the very rare case that yer previous game crashed by sending ye back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults ben't the end o' the world - in roughly 99% o' all cases, these can be restored into a working savegame file. Have fun playing! Ye can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If ye need gameplay help, spoilers or other information, be sure to join and I'll gladly give ye hints on how to play! :-) --Amy The moon be waning tonight. What do ye want to drink? [kl or ?*] That be a silly thing to drink. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could nothave this property extrinsically: flying You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 72 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 57% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: attack spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52090 Monster spawn increase reached its maximum at turn 148170 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 140712 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: bomb-carrying ornithopter automaton (freq bonus 14) The monster species that spawned more often: fat roper (freq bonus 16) The monster species that spawned more often: blue-red warp fungus (freq bonus 8) The monster species that spawned more often: skeleton orc (freq bonus 6) The monster species that spawned more often: hidden gas spore (freq bonus 6) The monster species that spawned more often: actual phase spider (freq bonus 8) The monster species that spawned more often: creeping mithril coins (freq bonus 16) The monster species that spawned more often: novice archer (freq bonus 3) The monster species that spawned more often: haunted helmet (freq bonus 2) The monster species that spawned more often: reaper warp fungus (freq bonus 16) The monster species that spawned more often: chinese woman (freq bonus 4) The monster species that spawned more often: mirkwood goblin (freq bonus 3) The monster species that spawned more often: teller of secrets (freq bonus 3) The monster species that spawned more often: thick beauty (freq bonus 10) The monster species that spawned more often: leading mosquito (freq bonus 8) The monster species that spawned more often: taekwondo girl (freq bonus 2) The monster species that spawned more often: cocoon imp (freq bonus 4) The monster species that spawned more often: Melkor (freq bonus 8) The monster species that spawned more often: petro elemental (freq bonus 8) The monster species that spawned more often: real ethereal hound (freq bonus 4) The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: persian girl The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: petty stealer permamimic The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: russian ant The monster species that never randomly spawned: badger The monster species that never randomly spawned: barking spider The monster species that never randomly spawned: lava troll The monster species that never randomly spawned: cult leader The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 36) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 30) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 40) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 2) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 2) Next attribute increase check would have come at turn 818 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having flying (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the deep blue sea You could not have safely prayed (56) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of phase door (TIGHT SPANDEX SHIRT) scroll of standard id (INE IGO PIO) scroll of cure (YTTOCS PU EM MAEB) Potions potion of rum (laurel) Rings ring of adornment (dilithium) ring of shock resistance (uranium) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Pirate... Youescaped from the dungeon with 0 points,