Andy, chaotic male homicidal Fighter ---------- - |..........+ |.@........| |f.........| |..........| |..........| |..........| ------------ [Andy the Mercury] St16 Dx9 Co9 In12 Wi10 Ch5 FigHomMalCha Dlvl:1 $1 HP14(14) Pw5(5) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male homicidal Fighter. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: fire resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 85% Musable item generation frequency was reduced by 71% Ring drop chance was reduced to 52% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 99% Monster death drops spawned with only 85% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: protection spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39956 Monster spawn increase reached its maximum at turn 64270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4710510 The monster class that cannot be genocided was zombie The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: armed cockatrice (freq bonus 4) The monster species that spawned more often: green glutton ghost (freq bonus 3) The monster species that spawned more often: ice boar (freq bonus 10) The monster species that spawned more often: desert mushroom (freq bonus 20) The monster species that spawned more often: colorful fungus (freq bonus 12) The monster species that spawned more often: yellow warp patch (freq bonus 12) The monster species that spawned more often: dracolich (freq bonus 3) The monster species that spawned more often: random flying fish (freq bonus 8) The monster species that spawned more often: crashing ufo part (freq bonus 3) The monster species that spawned more often: orange force patch (freq bonus 5) The monster species that spawned more often: gray draconian (freq bonus 6) The monster species that spawned more often: Ann Kathrin (freq bonus 5) The monster species that spawned more often: Arnold Paole (freq bonus 18) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 6) The monster species that spawned more often: pukelman (freq bonus 8) The monster species that spawned more often: aquatic hound (freq bonus 8) The monster species that spawned more often: czech wench (freq bonus 8) The monster species that spawned more often: colorful force fungus (freq bonus 4) The monster species that spawned more often: petty rattlesnake (freq bonus 8) The monster species that spawned more often: quantum force fungus (freq bonus 7) The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: vampire dazzler The monster species that never randomly spawned: haunted teapot The monster species that never randomly spawned: great wyrm of thunder The monster species that never randomly spawned: chasme The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: arcade scrub The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: petty komodo dragon The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 22) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 12) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 188) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 34) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 17) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 3) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 4) Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Eos You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (dim colored helmet) * skullcap (red helmet) * flack helmet (viking helmet) * crystal helm (plumed helmet) * mining helm (dark helmet) * field helm (frequent helmet) * helm of safeguard (round helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (covered pair of gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (profiled boots) * boots of safeguard (velcro boots) Scrolls scroll of enchant armor (BITING WITH COOL TUSK MAYBE FREEZED) scroll of identify (NO TNILCYR ALLIK) scroll of healing (AS IF FEEL SOMETHING) scroll of mana (HIWEDALE OOO) scroll of phase door (SECTUM SEMPRA) scroll of standard id (SO LIEBER FLAUSCHIGER REGEN) scroll of cure (TRAVEL IMMEDIATELY OUT OF THE WAY) Wands wand of polymorph (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fighter... Youescaped from the dungeon with 1 point,