Andy, chaotic male worm Elph ----------.- |....@.....| |...d.....<| |..........| |..........+ ------------ [Andy the Edhel] St14 Dx13 Co12 In4 Wi3 Ch5 ElpWorMalCha Dlvl:1 $5 HP20(20) Pw12(12) AC7 Xp1/0 T7 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male worm Elph. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You displaced your little dog. You see here 5 gold pieces {0}. 5 gold pieces. You see no objects here. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could nothave this property extrinsically: freezopathy You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 82% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29769 Monster spawn increase reached its maximum at turn 77560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1620848 The monster class that cannot be genocided was vampire The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: volcano giant (freq bonus 14) The monster species that spawned more often: shifting sand barrier (freq bonus 4) The monster species that spawned more often: ferret kit (freq bonus 8) The monster species that spawned more often: kentrosaurus (freq bonus 4) The monster species that spawned more often: Humanoid Angel (freq bonus 2) The monster species that spawned more often: Rivierna (freq bonus 3) The monster species that spawned more often: phaser giant oread (freq bonus 6) The monster species that spawned more often: special mold (freq bonus 4) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 6) The monster species that spawned more often: Ruea's sneaker (freq bonus 6) The monster species that spawned more often: creeping stalk (freq bonus 8) The monster species that spawned more often: winged white unicorn (freq bonus 40) The monster species that spawned more often: clinging lizard (freq bonus 4) The monster species that spawned more often: ravenous ant (freq bonus 2) The monster species that spawned more often: iceman (freq bonus 4) The monster species that spawned more often: Heavenly Destroyer (freq bonus 8) The monster species that spawned more often: acidic mushroom (freq bonus 4) The monster species that spawned more often: flying asshole (freq bonus 5) The monster species that spawned more often: wind warp fungus (freq bonus 3) The monster species that spawned more often: mutated undead potato (freq bonus 3) The monster species that never randomly spawned: greater omochi beast The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: stitched abomination The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: vulnerability turret The monster species that never randomly spawned: voracious smasher The monster species that never randomly spawned: petty kobold thief The monster species that never randomly spawned: knight The monster class that always generated with extra speed: cockatrice The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 22) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 13) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 31) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 5) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 12) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 4) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 92) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 69) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 24) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having magic resistance (0) You were prevented from having freezopathy (0) You saw invisible You had automatic searching You had infravision You had 1493 points of nutrition remaining You were displaced You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (759) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (tone cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (orange boots) * elven cloak (faded pall) Scrolls scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of phase door (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of standard id (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of cure (POLSKA TO WIELKI KRAJ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph...