Andy, neutral female herbalist Acid Mage ----------- |....d..... ......@...| |.........| |.$....%..+ ----------- [Andy the Oozer] St8 Dx8 Co9 In14 Wi6 Ch5 AciHrbFemNeu Dlvl:1 $0 HP16(16) Pw19(19) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female herbalist Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 73 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27262 Monster spawn increase reached its maximum at turn 58424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 127404 The monster class that cannot be genocided was lizard The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: pesky undead devilfish (freq bonus 4) The monster species that spawned more often: giant pink jellyfish (freq bonus 6) The monster species that spawned more often: drakeema (freq bonus 6) The monster species that spawned more often: morbid mirror (freq bonus 5) The monster species that spawned more often: gold firebird (freq bonus 7) The monster species that spawned more often: drill trove (freq bonus 6) The monster species that spawned more often: felltwin (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 4) The monster species that spawned more often: Daniel (freq bonus 14) The monster species that spawned more often: corpulent dog (freq bonus 2) The monster species that spawned more often: foxfire (freq bonus 4) The monster species that spawned more often: venomous nymph (freq bonus 7) The monster species that spawned more often: emperor newt (freq bonus 4) The monster species that spawned more often: undead fish (freq bonus 24) The monster species that spawned more often: speed photon (freq bonus 2) The monster species that spawned more often: panther woman (freq bonus 30) The monster species that spawned more often: blue mewlip (freq bonus 4) The monster species that spawned more often: werejabberwock (freq bonus 4) The monster species that spawned more often: spike colony (freq bonus 3) The monster species that spawned more often: swearing potato (freq bonus 8) The monster species that never randomly spawned: flameproof troll The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: old gray dragon The monster species that never randomly spawned: mummified noble The monster species that never randomly spawned: ring mimic The monster species that never randomly spawned: friendly adventurer The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: phase spider The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: hungry dead potato The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 12) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 38) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 19) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 19) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 5) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 4) Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% c - healing 1 healing 0% 100% d - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... Youescaped from the dungeon with 0 points,