Andy, neutral male monkey Jester ---------------- |.%.......@....| +.........@....| |..............| - -----#---.---- [Andy the Little Fool] St10 Dx7 Co8 In9 Wi9 Ch7 JesMonMalNeu Dlvl:1 $0 HP15(15) Pw4(4) AC4 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male monkey Jester. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. You are lucky! Full moon tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 57% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24227 Monster spawn increase reached its maximum at turn 55390 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1378962 The monster class that cannot be genocided was centaur The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: chemical nymph (freq bonus 6) The monster species that spawned more often: chiller trove (freq bonus 3) The monster species that spawned more often: Officer Kaptain (freq bonus 14) The monster species that spawned more often: field mouse (freq bonus 10) The monster species that spawned more often: sun drake (freq bonus 14) The monster species that spawned more often: thorn stalk (freq bonus 2) The monster species that spawned more often: rainbow fungus (freq bonus 7) The monster species that spawned more often: cyan spore (freq bonus 6) The monster species that spawned more often: thick giant (freq bonus 10) The monster species that spawned more often: vlasta (freq bonus 6) The monster species that spawned more often: false warp fungus (freq bonus 4) The monster species that spawned more often: egotrapper (freq bonus 8) The monster species that spawned more often: electro lich (freq bonus 8) The monster species that spawned more often: topaz mushroom (freq bonus 3) The monster species that spawned more often: gemini rickets (freq bonus 3) The monster species that spawned more often: normal gnome (freq bonus 3) The monster species that spawned more often: vampire elf (freq bonus 8) The monster species that spawned more often: rattata (freq bonus 8) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 6) The monster species that spawned more often: gnoll crack-junkie (freq bonus 2) The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: drone mold The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: wooden force patch The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: colorful warp patch The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 15) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 27) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 10) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 4) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 1) Next attribute increase check would have come at turn 3245 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were very tired You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - finger 2 divine 0% 100% b - detect unseen 3 divine 0% 200% Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Jester... You and the priest called Septimus the aspirant escaped from the dungeon with 10 points,