Andy, lawful female worm Elph -------- |......| |.d....| |..@.... |......| -------- [Andy the Elleth] St10 Dx18 Co12 In7 Wi8 Ch9 ElpWorFemLaw Dlvl:1 $0 HP20(20) Pw12(12) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female worm Elph. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 24 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 275 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 55% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60095 Monster spawn increase reached its maximum at turn 119855 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1415775 The monster class that cannot be genocided was vortex The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: orc priest (freq bonus 5) The monster species that spawned more often: water archer (freq bonus 12) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 4) The monster species that spawned more often: migest troll (freq bonus 8) The monster species that spawned more often: wereeel (freq bonus 16) The monster species that spawned more often: pink parasite (freq bonus 4) The monster species that spawned more often: weretiger (freq bonus 2) The monster species that spawned more often: revival spinner (freq bonus 4) The monster species that spawned more often: red monster (freq bonus 6) The monster species that spawned more often: monastic lich (freq bonus 8) The monster species that spawned more often: mind force patch (freq bonus 8) The monster species that spawned more often: also matte (freq bonus 7) The monster species that spawned more often: rhino king (freq bonus 10) The monster species that spawned more often: marsh clan (freq bonus 6) The monster species that spawned more often: porter Olog-hai (freq bonus 4) The monster species that spawned more often: venom atronach (freq bonus 6) The monster species that spawned more often: petty mountain nymph (freq bonus 4) The monster species that spawned more often: zebetite metroid (freq bonus 6) The monster species that spawned more often: venom atronach (freq bonus 8) The monster species that spawned more often: kung-fu guy (freq bonus 4) The monster species that never randomly spawned: Shuma-Gorath The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: dumb man The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: cornflake zombie The monster species that never randomly spawned: bright violet mold The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 45) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 5) Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph... Youescaped from the dungeon with 0 points,