Andy, lawful female bretonian Anachronist --------- |........ |.......| |........ +.@.....| |..@....| |........ -.------- [Andy the Survivor] St8 Dx7 Co12 In12 Wi8 Ch9 AnaBreFemLaw Dlvl:1 $1 HP12(12) Pw7(7) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female bretonian Anachronist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 201 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 72% Wand drop chance was reduced to 79% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35016 Monster spawn increase reached its maximum at turn 70055 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1263075 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: adventurer fungus (freq bonus 4) The monster species that spawned more often: black starlit sky (freq bonus 3) The monster species that spawned more often: undead beholder (freq bonus 6) The monster species that spawned more often: fire monster (freq bonus 3) The monster species that spawned more often: hairy patch (freq bonus 10) The monster species that spawned more often: tunnel worm (freq bonus 4) The monster species that spawned more often: blood banshee (freq bonus 7) The monster species that spawned more often: archer (freq bonus 6) The monster species that spawned more often: farting queen (freq bonus 12) The monster species that spawned more often: thick potato (freq bonus 4) The monster species that spawned more often: petty white slime (freq bonus 2) The monster species that spawned more often: miltank (freq bonus 4) The monster species that spawned more often: skeletal hound (freq bonus 4) The monster species that spawned more often: envenomed lady (freq bonus 8) The monster species that spawned more often: reaper patch (freq bonus 10) The monster species that spawned more often: scorched skeleton (freq bonus 12) The monster species that spawned more often: ceti eel (freq bonus 3) The monster species that spawned more often: sulfur colony (freq bonus 4) The monster species that spawned more often: porter Olog-hai (freq bonus 4) The monster species that spawned more often: small permamimic (freq bonus 3) The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: purple warp patch The monster species that never randomly spawned: yellow draconian The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: werebat The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: frigid mist The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: segfaulter The monster species that never randomly spawned: ferrous warp fungus The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 119) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 140) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 16) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 3) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 3) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 72) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were magic-protected You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Bar You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... Youescaped from the dungeon with 1 point,