Andy, chaotic female homicidal User of Stand ---------------- |..............| ....@@......$..| |..............| ---------------- [Andy the Arrow Pierced] St7 Dx12 Co6 In7 Wi10 Ch7 UseHomFemCha Dlvl:1 $0 HP12(12) Pw11(11) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female homicidal User of Stand. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23182 Monster spawn increase reached its maximum at turn 50339 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10373148 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ghost (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: master robot (freq bonus 7) The monster species that spawned more often: petty velociraptor (freq bonus 28) The monster species that spawned more often: spiderman (freq bonus 5) The monster species that spawned more often: smart piercer (freq bonus 20) The monster species that spawned more often: annoying idiot (freq bonus 5) The monster species that spawned more often: special xorn (freq bonus 5) The monster species that spawned more often: dwarven ranger (freq bonus 24) The monster species that spawned more often: bully mimic (freq bonus 20) The monster species that spawned more often: city spirit (freq bonus 8) The monster species that spawned more often: mitzvah sephirah (freq bonus 8) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 18) The monster species that spawned more often: undead rogue (freq bonus 12) The monster species that spawned more often: black oak (freq bonus 6) The monster species that spawned more often: cheshire cat (freq bonus 24) The monster species that spawned more often: giant silver dragonfly (freq bonus 12) The monster species that spawned more often: stargazer (freq bonus 36) The monster species that spawned more often: petro elemental (freq bonus 9) The monster species that spawned more often: cursed fungus (freq bonus 7) The monster species that spawned more often: crypt wraith (freq bonus 13) The monster species that spawned more often: Tonja (freq bonus 14) The monster species that never randomly spawned: hidden lizard The monster species that never randomly spawned: breaker penetrator The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: red naga The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: stalking venom lichen The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: clear horror The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 20) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 5) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars You could not have safely prayed (450) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the User of Stand... Youescaped from the dungeon with 0 points,