Andy, neutral female phantom Chevalier --|--- .....| |....| |.... +....| |...@| ----D- [Andy the Basher] St13 Dx12 Co14 In9 Wi25 Ch4 ChePhaFemNeu Dlvl:1 $0 HP22(22) Pw20(20) AC3 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a neutral female phantom Chevalier. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 170 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 76% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 76% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56820 Monster spawn increase reached its maximum at turn 73944 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 833170 The monster class that cannot be genocided was ogre The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: gnome rogue (freq bonus 4) The monster species that spawned more often: threshold force fungus (freq bonus 3) The monster species that spawned more often: swordfish (freq bonus 6) The monster species that spawned more often: cyan light (freq bonus 8) The monster species that spawned more often: fearsome butcher (freq bonus 3) The monster species that spawned more often: Victoria's lady pump (freq bonus 7) The monster species that spawned more often: unreal force patch (freq bonus 2) The monster species that spawned more often: yellow naga hatchling (freq bonus 3) The monster species that spawned more often: giant spotted rat (freq bonus 8) The monster species that spawned more often: blue lizard (freq bonus 6) The monster species that spawned more often: four of clubs (freq bonus 2) The monster species that spawned more often: voracious smasher (freq bonus 14) The monster species that spawned more often: ossium animatum (freq bonus 2) The monster species that spawned more often: giant pink ant (freq bonus 4) The monster species that spawned more often: night naga (freq bonus 8) The monster species that spawned more often: blood fly (freq bonus 3) The monster species that spawned more often: spore mushroom (freq bonus 8) The monster species that spawned more often: biker gang member (freq bonus 10) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 5) The monster species that spawned more often: snake archer (freq bonus 3) The monster species that never randomly spawned: lamia The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: orc champion The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: undead twelph The monster species that never randomly spawned: silver devil The monster species that never randomly spawned: The Knave of Hearts The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: werelocust The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 19) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 24) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 89) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 13) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 24) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 51) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 8) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness Your chance to block was 29% You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Chevalier... Youescaped from the dungeon with 0 points,