Andy, lawful female haxorish Archeologist ------ |..@$- |.d:{| ------ [Andy the Digger] St16 Dx10 Co13 In21 Wi21 Ch10 ArcHaxFemLaw Dlvl:1 $0 HP20(20) Pw14(14) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female haxorish Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 132 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 99% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48130 Monster spawn increase reached its maximum at turn 72731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1059660 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: ill mold (freq bonus 8) The monster species that spawned more often: steelhammer (freq bonus 5) The monster species that spawned more often: kroncopotaca (freq bonus 20) The monster species that spawned more often: cold vortex (freq bonus 12) The monster species that spawned more often: gravity mushroom (freq bonus 56) The monster species that spawned more often: Officer Kommissioner (freq bonus 4) The monster species that spawned more often: silver devil (freq bonus 4) The monster species that spawned more often: mana force patch (freq bonus 18) The monster species that spawned more often: giant ebony frog (freq bonus 21) The monster species that spawned more often: tentacled horror (freq bonus 16) The monster species that spawned more often: bramble thresher (freq bonus 5) The monster species that spawned more often: dragon girl (freq bonus 20) The monster species that spawned more often: dung soldier (freq bonus 4) The monster species that spawned more often: bright violet stalk (freq bonus 12) The monster species that spawned more often: sapusaur (freq bonus 9) The monster species that spawned more often: clay-warhorse (freq bonus 10) The monster species that spawned more often: Ina (freq bonus 5) The monster species that spawned more often: dark thief (freq bonus 5) The monster species that spawned more often: pack rat (freq bonus 32) The monster species that spawned more often: fiery carcass (freq bonus 8) The monster species that never randomly spawned: infidel The monster species that never randomly spawned: magma spirit The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: Warder Sergeant The monster species that never randomly spawned: acid piercer The monster species that never randomly spawned: sucking permamimic The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 69) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 35) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 23) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 3) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 11) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 96) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Next attribute increase check would have come at turn 745 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Archeologist... Youescaped from the dungeon with 0 points,