Andy, lawful female unaligned Altmer ----------- |...@'....| |.........+ |.........| ----------- [Andy the Cantrip Caster] St10 Dx10 Co5 In14 Wi19 Ch6 AltUnaFemLaw Dlvl:1 $0 HP14(14) Pw47(47) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female unaligned Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 250 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 66% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43850 Monster spawn increase reached its maximum at turn 90820 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2700999 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: femme fatale (freq bonus 10) The monster species that spawned more often: barbie (freq bonus 5) The monster species that spawned more often: anteater (freq bonus 6) The monster species that spawned more often: kappa warrior (freq bonus 14) The monster species that spawned more often: Lord Sultur (freq bonus 7) The monster species that spawned more often: suicide king (freq bonus 3) The monster species that spawned more often: enemy trooper (freq bonus 3) The monster species that spawned more often: skeletal pirate (freq bonus 6) The monster species that spawned more often: iced mammoth (freq bonus 16) The monster species that spawned more often: shounan funamushi (freq bonus 5) The monster species that spawned more often: giant black jellyfish (freq bonus 4) The monster species that spawned more often: ancient mercurial dragon (freq bonus 10) The monster species that spawned more often: dire lion (freq bonus 8) The monster species that spawned more often: aokabi (freq bonus 24) The monster species that spawned more often: sepia mold (freq bonus 8) The monster species that spawned more often: Yvonne (freq bonus 8) The monster species that spawned more often: adult glowing dragon (freq bonus 5) The monster species that spawned more often: Karin's combat boot (freq bonus 10) The monster species that spawned more often: fragment (freq bonus 3) The monster species that spawned more often: surly looking dwarf (freq bonus 4) The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: Lilly The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: dark blue slime The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: wrinkled warp patch The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: azure drake The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 21) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 10) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Next attribute increase check would have come at turn 285 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Eilistraee You could not have safely prayed (310) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Altmer... Youescaped from the dungeon with 0 points,