Andy, chaotic male tumblrer Acid Mage --------- -- # |![.....!.$| # -(@...*....| |d..?..$...| ------------ [Andy the Oozer] St5 Dx8 Co17 In17 Wi6 Ch7 AciTumMalCha Dlvl:1 $0 HP17(17) Pw19(19) AC7 Xp1/0 T1 Stn Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male tumblrer Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 73% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35683 Monster spawn increase reached its maximum at turn 63991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 652143 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: busy-looking merchant (freq bonus 8) The monster species that spawned more often: duton (freq bonus 2) The monster species that spawned more often: manticat (freq bonus 8) The monster species that spawned more often: animated golden statue (freq bonus 10) The monster species that spawned more often: metallic laser (freq bonus 4) The monster species that spawned more often: death clan (freq bonus 3) The monster species that spawned more often: ultramarine fungus (freq bonus 4) The monster species that spawned more often: blue-red colony (freq bonus 6) The monster species that spawned more often: sepia force fungus (freq bonus 8) The monster species that spawned more often: cursed warp patch (freq bonus 4) The monster species that spawned more often: dark woman (freq bonus 3) The monster species that spawned more often: bulette (freq bonus 7) The monster species that spawned more often: Undead Kriminologist (freq bonus 6) The monster species that spawned more often: bouncing mine (freq bonus 5) The monster species that spawned more often: missingno (freq bonus 3) The monster species that spawned more often: frozen abyss (freq bonus 18) The monster species that spawned more often: giant pink mouse (freq bonus 4) The monster species that spawned more often: Yasaman's leather boot (freq bonus 10) The monster species that spawned more often: baby blue dragon (freq bonus 2) The monster species that spawned more often: purple naga (freq bonus 8) The monster species that never randomly spawned: werelich The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: cockatoo chick The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: devious kraken The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: glare mushroom The monster species that never randomly spawned: slow spore The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 19) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 20) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 8) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 15) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You were stunned (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (1434) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) two-handed combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) matter spells [Master] (max Master) (12800 of 25000) Goodbye Andy the Acid Mage... You and the acid hound pup escaped from the dungeon with 43 points,