Andy, lawful male aureal Sage --.--------- ...........| |..........| +........... |....f.....| -...).@....| |.....d....| ------------ [Andy the Invoker] St5 Dx5 Co7 In11 Wi13 Ch5 SagAurMalLaw Dlvl:1 $0 HP15(15) Pw28(28) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male aureal Sage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 21 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 93% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27456 Monster spawn increase reached its maximum at turn 94993 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 519448 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: sparkling stalk (freq bonus 24) The monster species that spawned more often: forest wolf (freq bonus 5) The monster species that spawned more often: Kazuki Kazama (freq bonus 9) The monster species that spawned more often: animated winter stiletto (freq bonus 9) The monster species that spawned more often: epidote warp patch (freq bonus 5) The monster species that spawned more often: fourk nymph (freq bonus 12) The monster species that spawned more often: baby cyan dragon (freq bonus 20) The monster species that spawned more often: kogepan (freq bonus 4) The monster species that spawned more often: dark force fungus (freq bonus 6) The monster species that spawned more often: water fungus (freq bonus 21) The monster species that spawned more often: iced mammoth (freq bonus 24) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 8) The monster species that spawned more often: siege ogre (freq bonus 10) The monster species that spawned more often: great projection statue (freq bonus 15) The monster species that spawned more often: spore colony (freq bonus 5) The monster species that spawned more often: undead gamer (freq bonus 7) The monster species that spawned more often: discharger eye (freq bonus 10) The monster species that spawned more often: thorn force fungus (freq bonus 5) The monster species that spawned more often: torauma (freq bonus 14) The monster species that spawned more often: furry (freq bonus 5) The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: Roadblock Kop The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: polar wolf The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: giant error The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: black wasp The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 12) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 18) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 7) Next attribute increase check would have come at turn 255 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra You could not have safely prayed (329) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Sage... Youescaped from the dungeon with 0 points,