Andy, lawful male gridbug Dunmer -.------ |....$.| |..:...| |......| .....B.| |.....@| -------- [Andy the Radical Elf] St18 Dx12 Co11 In8 Wi9 Ch3 DunGrdMalLaw Dlvl:1 $0 HP23(23) Pw13(13) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male gridbug Dunmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 214 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 39% Wand drop chance was reduced to 82% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6977 Monster spawn increase reached its maximum at turn 48877 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 458282 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: orc (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: cleaved zombie (freq bonus 8) The monster species that spawned more often: brown stalk (freq bonus 7) The monster species that spawned more often: master twen (freq bonus 6) The monster species that spawned more often: colorless mold (freq bonus 3) The monster species that spawned more often: barbed devil (freq bonus 6) The monster species that spawned more often: lesser permamimic (freq bonus 12) The monster species that spawned more often: life stealer (freq bonus 2) The monster species that spawned more often: troglodyte henchman (freq bonus 3) The monster species that spawned more often: colorful patch (freq bonus 2) The monster species that spawned more often: wrinkled spore (freq bonus 3) The monster species that spawned more often: panotty (freq bonus 6) The monster species that spawned more often: hell cattle (freq bonus 6) The monster species that spawned more often: gloam (freq bonus 3) The monster species that spawned more often: ice grue (freq bonus 6) The monster species that spawned more often: deep ettin (freq bonus 4) The monster species that spawned more often: nine of hearts (freq bonus 2) The monster species that spawned more often: shotgun horror (freq bonus 3) The monster species that spawned more often: jurassic triceratops (freq bonus 2) The monster species that spawned more often: decayed growth (freq bonus 8) The monster species that spawned more often: burrower (freq bonus 2) The monster species that never randomly spawned: turtle tree The monster species that never randomly spawned: jungle warrior The monster species that never randomly spawned: asian woman The monster species that never randomly spawned: thick vrock The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: petty gnoll shaman The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: very old golden dragon The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 19) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 13) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Next attribute increase check would have come at turn 1932 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were shock resistant You were poison resistant You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome You could not have safely prayed (502) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points,