Andy, chaotic female albae Courier ------------ |......d...| |......@o... | `.......| ......`..| ----------- [Andy the Vault Dweller] St9 Dx8 Co12 In10 Wi5 Ch6 CouAlbFemCha Dlvl:1 $0 HP18(18) Pw9(9) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female albae Courier. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20197 Monster spawn increase reached its maximum at turn 133980 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 402752 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: obsidian snake-woman (freq bonus 14) The monster species that spawned more often: giant emerald frog (freq bonus 11) The monster species that spawned more often: Haku, the River Dragon (freq bonus 18) The monster species that spawned more often: Ilona Szilagy (freq bonus 9) The monster species that spawned more often: mana force patch (freq bonus 7) The monster species that spawned more often: Mister Head (freq bonus 6) The monster species that spawned more often: sucker (freq bonus 6) The monster species that spawned more often: manticore (freq bonus 20) The monster species that spawned more often: phase force fungus (freq bonus 7) The monster species that spawned more often: revenant (freq bonus 7) The monster species that spawned more often: giant serpent (freq bonus 5) The monster species that spawned more often: phaser spore (freq bonus 16) The monster species that spawned more often: group goblin (freq bonus 6) The monster species that spawned more often: leech (freq bonus 10) The monster species that spawned more often: batman (freq bonus 8) The monster species that spawned more often: decayed corpse (freq bonus 6) The monster species that spawned more often: pink slime (freq bonus 10) The monster species that spawned more often: uvuudaum (freq bonus 7) The monster species that spawned more often: oriental vampire (freq bonus 7) The monster species that spawned more often: petty army ant (freq bonus 6) The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: demitwen The monster species that never randomly spawned: carrion crawler The monster species that never randomly spawned: blargg The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: japanese woman The monster species that never randomly spawned: karate scrub The monster species that never randomly spawned: Zappa the Possessed The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 3) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: death (long, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Next attribute increase check would have come at turn 1741 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar You could not have safely prayed (201) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Courier... You and the little dog escaped from the dungeon with 6 points,