Andy, lawful male kop Nobleman ------ |....| .....| |....| ..Fu[| |%..@| ------ [Andy the Pargar] St11 Dx8 Co7 In10 Wi7 Ch9 NobKopMalLaw Dlvl:1 $0 HP11(11) Pw5(5) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful kop Nobleman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18133 Monster spawn increase reached its maximum at turn 48986 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 89815 The monster class that cannot be genocided was lizard The monster class that was spawned more often: jabberwock (freq bonus 1) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: claw devil (freq bonus 8) The monster species that spawned more often: blood wing (freq bonus 6) The monster species that spawned more often: blaster disintegrator (freq bonus 8) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 20) The monster species that spawned more often: Ina (freq bonus 8) The monster species that spawned more often: clear worm mass (freq bonus 4) The monster species that spawned more often: young adult blood dragon (freq bonus 6) The monster species that spawned more often: powered steam vortex (freq bonus 12) The monster species that spawned more often: poison gas spore (freq bonus 4) The monster species that spawned more often: fetish blowdart (freq bonus 22) The monster species that spawned more often: mediator (freq bonus 3) The monster species that spawned more often: adult sirrush (freq bonus 4) The monster species that spawned more often: yellow sentai (freq bonus 9) The monster species that spawned more often: fortress master (freq bonus 6) The monster species that spawned more often: totoro (freq bonus 4) The monster species that spawned more often: porter spider (freq bonus 2) The monster species that spawned more often: pagan lady (freq bonus 2) The monster species that spawned more often: morgulrog (freq bonus 32) The monster species that spawned more often: yoga girl (freq bonus 10) The monster species that spawned more often: The Mason (freq bonus 2) The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: tear mushroom The monster species that never randomly spawned: trebuchet dragon The monster species that never randomly spawned: undead drunk The monster species that never randomly spawned: black locust The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: energy mushroom The monster species that never randomly spawned: Mister Head The monster species that never randomly spawned: psychic growth The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 430) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 15) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 19) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 95) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 36) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 93) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 19) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Next attribute increase check would have come at turn 1087 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Nobleman... Youescaped from the dungeon with 0 points,