Andy, lawful male lycanthropic Warrior --.------- |........| |........| +.....?..| |!....!..| .........| |......u@| ---------- [Andy the Swordsman] St18/08 Dx12 Co19 In8 Wi20 Ch5 WarLycMalLaw+C Dlvl:1 $0 HP23(23) Pw15(15) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male curser lycanthropic Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 173 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 64% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38120 Monster spawn increase reached its maximum at turn 62596 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 531750 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: voraciousness (freq bonus 28) The monster species that spawned more often: death wing (freq bonus 8) The monster species that spawned more often: pleasing warp fungus (freq bonus 6) The monster species that spawned more often: giant white rat (freq bonus 4) The monster species that spawned more often: ochre jelly (freq bonus 24) The monster species that spawned more often: undead draconian (freq bonus 3) The monster species that spawned more often: trelon (freq bonus 3) The monster species that spawned more often: intoner (freq bonus 5) The monster species that spawned more often: loonie jackal (freq bonus 7) The monster species that spawned more often: sensei twen (freq bonus 6) The monster species that spawned more often: elf-lord rogue (freq bonus 3) The monster species that spawned more often: The Fairy (freq bonus 20) The monster species that spawned more often: houndoom (freq bonus 3) The monster species that spawned more often: psychic stalk (freq bonus 4) The monster species that spawned more often: Mare (freq bonus 4) The monster species that spawned more often: petty centaur shaman (freq bonus 20) The monster species that spawned more often: jermlaine (freq bonus 4) The monster species that spawned more often: camo rust monster (freq bonus 12) The monster species that spawned more often: stalker (freq bonus 3) The monster species that spawned more often: joy spike mage (freq bonus 12) The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: wooden colony The monster species that never randomly spawned: voltaic glimmer The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: tyrannosaur The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: colorless warp patch The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 34) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 38) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 5) Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant Your chance to block was 35% You had 1500 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Andy the Warrior... Youescaped from the dungeon with 0 points,