Andy, chaotic male unicorn Healer -------- |....@(| -....f.| |.....$. -------- [Andy the Rhizotomist] St7 Dx12 Co9 In6 Wi8 Ch4 HeaUniMalCha Dlvl:1 $1303 HP19(19) Pw24(24) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male unicorn Healer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 210 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 55% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 49% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28879 Monster spawn increase reached its maximum at turn 56853 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 349902 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: unknown permamimic (freq bonus 10) The monster species that spawned more often: sepia mold (freq bonus 6) The monster species that spawned more often: desaturated unicorn (freq bonus 6) The monster species that spawned more often: dream quasielemental (freq bonus 6) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 5) The monster species that spawned more often: abnormal fungus (freq bonus 18) The monster species that spawned more often: Anne's sneaker (freq bonus 3) The monster species that spawned more often: winged nightmare (freq bonus 12) The monster species that spawned more often: chinese lady (freq bonus 10) The monster species that spawned more often: gracious maid (freq bonus 6) The monster species that spawned more often: giant group mimic (freq bonus 3) The monster species that spawned more often: multi-hued jelly (freq bonus 4) The monster species that spawned more often: margoyle (freq bonus 3) The monster species that spawned more often: sensei twen (freq bonus 8) The monster species that spawned more often: acheri (freq bonus 2) The monster species that spawned more often: merrow (freq bonus 4) The monster species that spawned more often: Five-Man (freq bonus 8) The monster species that spawned more often: priest mummy (freq bonus 3) The monster species that spawned more often: petty wiper rubber (freq bonus 8) The monster species that spawned more often: dart turret (freq bonus 3) The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: Hannah's combat boot The monster species that never randomly spawned: forest moogle The monster species that never randomly spawned: flying clear jelly The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: large spellbook trove The monster species that never randomly spawned: black archer The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 94) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 23) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 19) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 16) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 5) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 11) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Next attribute increase check would have come at turn 2188 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Poseidon You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status surgery 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Healer... Youescaped from the dungeon with 0 points,