Andy, lawful male snail Bard ------- |....@| |....f| +.....| |...$.| ------- [Andy the Rhymer] St12 Dx13 Co3 In9 Wi8 Ch9 BrdSnlMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male snail Bard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 94% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33570 Monster spawn increase reached its maximum at turn 41681 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 767556 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: flood surfer (freq bonus 4) The monster species that spawned more often: difficult lead golem (freq bonus 8) The monster species that spawned more often: transsylvanian (freq bonus 6) The monster species that spawned more often: newsgroup lady (freq bonus 3) The monster species that spawned more often: Mirko (freq bonus 4) The monster species that spawned more often: giant clam (freq bonus 4) The monster species that spawned more often: vampire mage (freq bonus 5) The monster species that spawned more often: rocker (freq bonus 6) The monster species that spawned more often: eating gargoyle (freq bonus 4) The monster species that spawned more often: special force fungus (freq bonus 28) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 4) The monster species that spawned more often: ice mold (freq bonus 4) The monster species that spawned more often: mirror force fungus (freq bonus 8) The monster species that spawned more often: rat swarm (freq bonus 3) The monster species that spawned more often: void patch (freq bonus 2) The monster species that spawned more often: fearsome butcher shaman (freq bonus 16) The monster species that spawned more often: invisible badguy (freq bonus 3) The monster species that spawned more often: map mimic (freq bonus 4) The monster species that spawned more often: shoggoth blob (freq bonus 8) The monster species that spawned more often: grenade launcher (freq bonus 4) The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: intelligent piercer The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: Rezo, the Red Priest The monster species that never randomly spawned: rub monster The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: illusionist The monster species that never randomly spawned: robot The monster species that never randomly spawned: sweet coquette The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 54) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Next attribute increase check would have come at turn 686 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold You could not have safely prayed (235) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) martial arts [Basic] (max Skilled) (20 of 160) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Andy the Bard... Youescaped from the dungeon with 0 points,