Andy, lawful female koboldic Bard ------- |..@... |.f...| |.....| |..%..| -|-.--- [Andy the Rhymer] St10 Dx22 Co11 In13 Wi9 Ch24 BrdKobFemLaw Dlvl:1 $0 HP14(14) Pw10(10) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female koboldic Bard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 82% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 28% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35320 Monster spawn increase reached its maximum at turn 102460 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 391872 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: werecockatrice (freq bonus 12) The monster species that spawned more often: large permamimic (freq bonus 24) The monster species that spawned more often: abyss smasher (freq bonus 8) The monster species that spawned more often: nukvah sephirah (freq bonus 12) The monster species that spawned more often: camo dwarf (freq bonus 4) The monster species that spawned more often: sulfur patch (freq bonus 6) The monster species that spawned more often: ferrous mold (freq bonus 6) The monster species that spawned more often: visor piranha (freq bonus 24) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 10) The monster species that spawned more often: toxic spore (freq bonus 7) The monster species that spawned more often: life stealer (freq bonus 12) The monster species that spawned more often: pile of platinum coins (freq bonus 16) The monster species that spawned more often: crying spirit (freq bonus 4) The monster species that spawned more often: pink stalk (freq bonus 12) The monster species that spawned more often: werenymph (freq bonus 4) The monster species that spawned more often: para turret (freq bonus 5) The monster species that spawned more often: giant diamond dragonfly (freq bonus 5) The monster species that spawned more often: totally bad mold (freq bonus 10) The monster species that spawned more often: trap spore (freq bonus 5) The monster species that spawned more often: l33t hack0r (freq bonus 12) The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: Windows XP The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: prick fist The monster species that never randomly spawned: Annie The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: pidgey The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: Kroo the Kobold King The monster class that always generated with extra speed: jelly The monster class that more likely to generate with musable stuff: arachnid or centipede The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 13) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 201) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 17) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 20) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 63) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 25) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 2) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 1) Next attribute increase check would have come at turn 681 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You fell asleep You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold You could not have safely prayed (566) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bard... Youescaped from the dungeon with 0 points,