Andy, chaotic female maian Medium ----- ..@x. |.u.| +...| |...| ----- [Andy the Pure Girl] St4 Dx4 Co5 In16 Wi17 Ch15 MedMaiFemCha Dlvl:1 $0 HP10(10) Pw30(30) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female maian Medium. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 34 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 89% Wand drop chance was reduced to 71% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23276 Monster spawn increase reached its maximum at turn 31243 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 757328 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: eye or sphere (freq bonus 8) The monster species that spawned more often: dead pharao (freq bonus 9) The monster species that spawned more often: stone elemental (freq bonus 13) The monster species that spawned more often: tretre fly (freq bonus 9) The monster species that spawned more often: cadaver (freq bonus 13) The monster species that spawned more often: The Smith (freq bonus 10) The monster species that spawned more often: giant yellow ant (freq bonus 10) The monster species that spawned more often: healing growth (freq bonus 26) The monster species that spawned more often: ogre zombie (freq bonus 13) The monster species that spawned more often: umber pony (freq bonus 20) The monster species that spawned more often: high force fungus (freq bonus 10) The monster species that spawned more often: kobold warrior (freq bonus 22) The monster species that spawned more often: plasma vortex (freq bonus 9) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 44) The monster species that spawned more often: Metal-elf (freq bonus 24) The monster species that spawned more often: boss dingo (freq bonus 22) The monster species that spawned more often: student assistant (freq bonus 11) The monster species that spawned more often: green slime (freq bonus 30) The monster species that spawned more often: glare fungus (freq bonus 10) The monster species that spawned more often: war bear (freq bonus 60) The monster species that spawned more often: centaur sage (freq bonus 10) The monster species that never randomly spawned: hidden forest centaur The monster species that never randomly spawned: toxic warp patch The monster species that never randomly spawned: four of clubs The monster species that never randomly spawned: Null, the Living Void The monster species that never randomly spawned: lesser intrinsic eating mimic The monster species that never randomly spawned: flying skull The monster species that never randomly spawned: material shadow The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: porter inertia fungus The monster species that never randomly spawned: nightcrawler The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 256) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 16) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 11) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 13) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 5) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 79) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Next attribute increase check would have come at turn 743 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Medium... Youescaped from the dungeon with 0 points,