Andy, chaotic female hidden elven Druid #------ --{..... |@B.- |...| |...- ---.. --- [Andy the Fire Tower Caster] St8 Dx11 Co11 In8 Wi5 Ch8 DrdHidFemCha+YF Dlvl:1 $0 HP9(9) Pw20(20) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female nastinator segfaulter hidden elven Druid. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 75% Ring drop chance was reduced to 57% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 55% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100010 Monster spawn increase reached its maximum at turn 139481 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1460079 The monster class that cannot be genocided was ghost The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: albae (freq bonus 12) The monster species that spawned more often: island centaur (freq bonus 4) The monster species that spawned more often: fairy moogle (freq bonus 4) The monster species that spawned more often: 7Ö¦LÄöm'l†­º5Ãa@ (freq bonus 6) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 4) The monster species that spawned more often: chaos rat (freq bonus 2) The monster species that spawned more often: nasty warp fungus (freq bonus 10) The monster species that spawned more often: aureal (freq bonus 5) The monster species that spawned more often: water stalk (freq bonus 4) The monster species that spawned more often: wooden warp fungus (freq bonus 4) The monster species that spawned more often: space wasp (freq bonus 27) The monster species that spawned more often: three of diamonds (freq bonus 4) The monster species that spawned more often: freaking dryad (freq bonus 6) The monster species that spawned more often: God of Speed Metal (freq bonus 3) The monster species that spawned more often: Renfield (freq bonus 4) The monster species that spawned more often: mean chthonian (freq bonus 3) The monster species that spawned more often: Jorin (freq bonus 3) The monster species that spawned more often: pustulent spore (freq bonus 18) The monster species that spawned more often: death brigadier (freq bonus 2) The monster species that spawned more often: Paul (freq bonus 20) The monster species that never randomly spawned: cruel abuser The monster species that never randomly spawned: death knight The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: iron wolf The monster species that never randomly spawned: vampiric mushroom The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 31) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 13) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 20) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 12) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 45) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 8) Next attribute increase check would have come at turn 631 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were subjected to random nasty trap effects (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l You could not have safely prayed (596) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Druid... You and Nevermore Undead Mirror Image escaped from the dungeon with 12 points,