Andy, chaotic male ancient Anachronist -------- .......| |......| +..@...| |.@..... ------ - [Andy the Survivor] St10 Dx12 Co8 In13 Wi9 Ch11 AnaAncMalCha Dlvl:1 $0 HP14(14) Pw4(4) AC-9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male ancient Anachronist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 39 Ring drop chance was reduced to 71% Wand drop chance was reduced to 60% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17597 Monster spawn increase reached its maximum at turn 26545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 380017 The monster class that cannot be genocided was lizard The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: mind warp fungus (freq bonus 5) The monster species that spawned more often: bug (freq bonus 10) The monster species that spawned more often: trap-installing dragon (freq bonus 3) The monster species that spawned more often: corpse hound (freq bonus 3) The monster species that spawned more often: heal slime (freq bonus 10) The monster species that spawned more often: topaz force fungus (freq bonus 3) The monster species that spawned more often: crystal hound (freq bonus 16) The monster species that spawned more often: Bundle Tree (freq bonus 7) The monster species that spawned more often: cornflake giant (freq bonus 9) The monster species that spawned more often: Daniel (freq bonus 6) The monster species that spawned more often: yawning trove (freq bonus 9) The monster species that spawned more often: apparition (freq bonus 14) The monster species that spawned more often: satanic door (freq bonus 4) The monster species that spawned more often: rat snake (freq bonus 24) The monster species that spawned more often: real clear hound (freq bonus 5) The monster species that spawned more often: malfunctioning babelfish (freq bonus 5) The monster species that spawned more often: cuttenclip soldier (freq bonus 4) The monster species that spawned more often: domestic centaur (freq bonus 4) The monster species that spawned more often: black eye (freq bonus 3) The monster species that spawned more often: Mister Submarine (freq bonus 4) The monster species that never randomly spawned: elemental monster The monster species that never randomly spawned: demon steed The monster species that never randomly spawned: charcoal colony The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: lightning-proof wall The monster species that never randomly spawned: blink spider The monster species that never randomly spawned: dementia dragon The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: rambling gambler The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profilli chizilmasin) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: orcish short sword (xom qisqa qilich) The RNG hath decreed that this item was generated more often: black dragon scale shield (qora muhim qalqon, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scale shield (kulrang muhim qalqon, freq bonus 19) The RNG hath decreed that this item was generated more often: diode (ikki-simli narsa, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 20) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of steel (po'lat qo'lqop, freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: helm of jamming (uzatuvchi zarbdan, freq bonus 156) The RNG hath decreed that this item was generated more often: god-o-meter (yuqori murakkab elektron qurilma, freq bonus 94) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 2) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: qorong'ilik (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 12) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (manzarali engish) The RNG hath decreed that this item was always generated cursed: engil (cloth) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (mahkam uydirma qo'lqop) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Next attribute increase check would have come at turn 135 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Elronnd, Dion Nicolaas and marvin Your deity was marvin You could not have safely prayed (1059) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) elemental fist 1 O Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 20 points,